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- Dec 2, 2013
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Been trying to recreate a project made with VXAce in MV and I noticed some problems while testing the collision detection with moving events. I'm using events that are set to a route and kill the player when the event touches the player, or the player moves into the event. Problem is when setting the Player speed to max and the event speed/frequency to max I am able to pass through the event when it switches move directions.
Event touch will not work for what I am after so I am using a parallel process on the event with the conditional branch below.
$gamePlayer.x == $gameMap.event(this._eventId).x && $gamePlayer.y == $gameMap.event(this._eventId).y
I have tried multiple approaches to get a working moving enemy that causes a teleport to start of map with no luck. Anyone have any ideas or came across this collision problem yet? To be fair rpg maker vxace has this problem as well.
Event touch will not work for what I am after so I am using a parallel process on the event with the conditional branch below.
$gamePlayer.x == $gameMap.event(this._eventId).x && $gamePlayer.y == $gameMap.event(this._eventId).y
I have tried multiple approaches to get a working moving enemy that causes a teleport to start of map with no luck. Anyone have any ideas or came across this collision problem yet? To be fair rpg maker vxace has this problem as well.

