Another update? Yup! All these commands are to be used in a Set Move Route of the event to be edited.
Two commands have been changed (read simplified), @shakechar = [v,x,y] to offset(x,y) and @zoom = zoom to set_zoom(value)
Seven new commands have been added to make things cooler and simpler to do within your events!
1,2: fadein and fadeout will gradually change the opacity of the sprite. Duration can be specified with fadein(duration) and fadeout(duration)
3: shake will cause the sprite to.. shake. Duration can be specified with shake(duration)
4: random will teleport the event to a random, passable, position on the map, range can be specified with random(width, height)
5: random_region(id) will teleport the event to a random, passable, position on the map with the same specified region, range can be specified with random_region(id, width, height)
6: self_switch("letter", value) will set the self switch of that event to value, for example: self_switch("A", true) will turn self_switch A on
7: balloon(id) will simply play the specified balloon animation over that sprite