Introduction
You know what's boring? Having to conform to the guidelines set before you!
Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route
And now more!!
Now you can set the rotation, hue, zoom, as well as mirror effect or rotation of events!
And even more... waypoints and fades and self_switches and more!
And yet more.. like special jump and move commands that just make cutscenes easier
Features
- Fine tune the x, y position of an event's sprite through a script call
- Set rotation, hue, zoom, mirror effect, or rotation of events as well!
- Set move routes using waypoints
- Easily fade in and out events, change self_switches from within set move route, or randomly teleport
Screenshots
You should look at these, really
Lonely Couple Before:
Happy Couple After:
Typical Boring Line Up:
Fine Tuned Boring Line Up:
Stupid Stool:
Good Stool:
How to Use
Place script in.
In any set move route command, use the script calls listed in the script usage section
Demo
A project with a single map showing several of the endless uses for this script! Isn't that fancy?
You can download it here: Download (v3.1)
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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