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- Feb 1, 2014
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Hi guys, im really stuck here, so I hope you can help!
I am trying to make a rock which will, once its mined, drop a few stones that a player can pick up (something like from Dont Starve).
Same thing with trees too.
Now the thing is.. Ive already managed to do this but in a complicated way. I have made an event "rock" which, once its mined, triggers "stone" events which ive placed around the rock. So you get the illusion of stones popping out of the rock.
However, the problem is, if I do this this way, I will have to have a looooot of switches, because I plan to put a lot of rocks, woods etc. in my map. So, I hope you guys have a solution!
Before its mined:

After its mined:

I am trying to make a rock which will, once its mined, drop a few stones that a player can pick up (something like from Dont Starve).
Same thing with trees too.
Now the thing is.. Ive already managed to do this but in a complicated way. I have made an event "rock" which, once its mined, triggers "stone" events which ive placed around the rock. So you get the illusion of stones popping out of the rock.
However, the problem is, if I do this this way, I will have to have a looooot of switches, because I plan to put a lot of rocks, woods etc. in my map. So, I hope you guys have a solution!
Before its mined:

After its mined:

Last edited by a moderator:

