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Hello,
I have a map with two events purely for decoration (player doesn't get to interact with them). They have a very specific custom move route (loop). The problem is, player needs to get within a certain range for them to trigger and start moving. How could I keep those events active all the time no matter what the distance from player is?
I could use parallel processing I guess, but I'd like to avoid that so if there is another way to do it, please give me some advice
I do not use any anti-lag scripts (yet).
I have a map with two events purely for decoration (player doesn't get to interact with them). They have a very specific custom move route (loop). The problem is, player needs to get within a certain range for them to trigger and start moving. How could I keep those events active all the time no matter what the distance from player is?
I could use parallel processing I guess, but I'd like to avoid that so if there is another way to do it, please give me some advice
I do not use any anti-lag scripts (yet).
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