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- Jul 31, 2013
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Well for starters I just want to say I love this software. Rather upset I didn't know about it sooner with how long it's be available; but oh well.
Anyways, I'm still a bit new, but I got a firm grasp on what a lot of the event functions can do. I've looked at the FAQs and some threads, but nothing specific to my issue. And it's probably a super easy fix.
Background: I am aiming to make a classic RPG style game. With that said here's how I want the event to flow (followed with what happens):
Find a boat on the dock --> Find the captain
Find the captain --> Captain tells you to meet him at the boat
Find the captain again --> He asks if you're ready to board
Yes --> captain boards ship, you follow --> boat leaves dock to goes world map (Want this automated so I don't have to make like 80 transport events)--> you're on the boat and can move freely
No ---> do whatever you want until you decide to board the boat.
Everything runs smoothly until the returning to world map part. Probably a simple order of operation issue on my end, but I can't quite figure that order out lol.
I've attached SS's of the events I have. What happens after the boat leaves the town area and enters the World Map area I get what you see on the 3rd SS.
The other issue stemming from this is the event in 1st SS doesn't seem to properly be turning off the switch that's supposed to trigger it, so it keeps looping when I attempt to re-enter the city.
Told ya still a bit new...Exit Event function clearly 'exits the event' so the switch was never being turned back off.
And what may cause a later issue, in order to make the boat graphic (not the vehicle) able to move in the water, I had to change the passage setting for the water, so later on my guy is gonna be Jesus since the boat will be gone but the passage settings still there (I'll worry about that one later though).
Thanks for your time, and again awesome software



Anyways, I'm still a bit new, but I got a firm grasp on what a lot of the event functions can do. I've looked at the FAQs and some threads, but nothing specific to my issue. And it's probably a super easy fix.
Background: I am aiming to make a classic RPG style game. With that said here's how I want the event to flow (followed with what happens):
Find a boat on the dock --> Find the captain
Find the captain --> Captain tells you to meet him at the boat
Find the captain again --> He asks if you're ready to board
Yes --> captain boards ship, you follow --> boat leaves dock to goes world map (Want this automated so I don't have to make like 80 transport events)--> you're on the boat and can move freely
No ---> do whatever you want until you decide to board the boat.
Everything runs smoothly until the returning to world map part. Probably a simple order of operation issue on my end, but I can't quite figure that order out lol.
I've attached SS's of the events I have. What happens after the boat leaves the town area and enters the World Map area I get what you see on the 3rd SS.
Told ya still a bit new...Exit Event function clearly 'exits the event' so the switch was never being turned back off.
And what may cause a later issue, in order to make the boat graphic (not the vehicle) able to move in the water, I had to change the passage setting for the water, so later on my guy is gonna be Jesus since the boat will be gone but the passage settings still there (I'll worry about that one later though).
Thanks for your time, and again awesome software



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