- Joined
- Jul 22, 2012
- Messages
- 14
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Greetings.
In a small area called mining camp I have a rail that comes from the edge of the map and enters a building. There's two things I want to do. I haven't been able to figure this out or find a solution allready posted.
First:
My downward rail bends ninety degrees and appears to go into the building on its left side. I created an event using vehicle graphic of the mining cart full of ore. I used custom route to move the cart down the rail, turn right, move right, and flip a switch.
This event page two starts when the page one switch flips on. It has no graphic. The player assumes the cart went inside the building. Page two has a wait 60 frames then it flips a switch that does page three. This is all attempted with multiple pages in one event- the cart event. The event did not erase it just went to a page with no graphic so it seems like the cart is gone.
Page three has the vehicle empty rail art graphic. Same event, same coordinates, went from full cart to "no cart" to empty cart. Using custom route the cart moves left, turns up, moves up to the edge of map and flips a switch.
Page four has no graphic. It starts with the switch flip at the end of page three's move route. It has a wait 60 frames then a switch flip.
Page five is supposed to mimic page one. I have page one set to auto so it should start the inbound cart anytime player hits the map. I'm fine with that.
My problem is that page five fails to launch page two- the full cart arrives at building and either sits(ignore move if illegal) or bumps. But I can't figure out how to loop the event/s route/s
I want the inbound full cart and outbound empty cart to repeat on the town map. Later I will adjust the interval and complete the cart events inside the building with the laborer unloading the full cart. I know it isn't the same event but I'll event the interior to make it seem like the same carts that appear on the town map.
I appologise for the lengthy post. I'm mobile and can't post a spoiler right now. I've attempted to explain my method for the sake of understanding. I'll post some SS of the event pages as soon as possible (maybe it won't be necessary)
If you know an easier way to do the rail cart "circuit" please explain. I'll be happy to give you credit. If my attempt can be repaired please explain my doh.
The second thing I can't figure out is probably simple. It isn't necessary but it would add a terrific visual. Is it possible to do an upward rail into building? Cart moves up. I can't find a tile series that looks proper.
If no, I can live without it. I can manage with left and right side ins. I can also do top side ins.
I will want to do a least one more on the same map for furnace fuel coming from the warehouse. I will need one similar for the town recieving from the camp. I'm also considering a passenger rail on the same lines.
Thank you for reading. And thank you in advance for donating the added experience and brain power.
-A-
In a small area called mining camp I have a rail that comes from the edge of the map and enters a building. There's two things I want to do. I haven't been able to figure this out or find a solution allready posted.
First:
My downward rail bends ninety degrees and appears to go into the building on its left side. I created an event using vehicle graphic of the mining cart full of ore. I used custom route to move the cart down the rail, turn right, move right, and flip a switch.
This event page two starts when the page one switch flips on. It has no graphic. The player assumes the cart went inside the building. Page two has a wait 60 frames then it flips a switch that does page three. This is all attempted with multiple pages in one event- the cart event. The event did not erase it just went to a page with no graphic so it seems like the cart is gone.
Page three has the vehicle empty rail art graphic. Same event, same coordinates, went from full cart to "no cart" to empty cart. Using custom route the cart moves left, turns up, moves up to the edge of map and flips a switch.
Page four has no graphic. It starts with the switch flip at the end of page three's move route. It has a wait 60 frames then a switch flip.
Page five is supposed to mimic page one. I have page one set to auto so it should start the inbound cart anytime player hits the map. I'm fine with that.
My problem is that page five fails to launch page two- the full cart arrives at building and either sits(ignore move if illegal) or bumps. But I can't figure out how to loop the event/s route/s
I want the inbound full cart and outbound empty cart to repeat on the town map. Later I will adjust the interval and complete the cart events inside the building with the laborer unloading the full cart. I know it isn't the same event but I'll event the interior to make it seem like the same carts that appear on the town map.
I appologise for the lengthy post. I'm mobile and can't post a spoiler right now. I've attempted to explain my method for the sake of understanding. I'll post some SS of the event pages as soon as possible (maybe it won't be necessary)
If you know an easier way to do the rail cart "circuit" please explain. I'll be happy to give you credit. If my attempt can be repaired please explain my doh.
The second thing I can't figure out is probably simple. It isn't necessary but it would add a terrific visual. Is it possible to do an upward rail into building? Cart moves up. I can't find a tile series that looks proper.
If no, I can live without it. I can manage with left and right side ins. I can also do top side ins.
I will want to do a least one more on the same map for furnace fuel coming from the warehouse. I will need one similar for the town recieving from the camp. I'm also considering a passenger rail on the same lines.
Thank you for reading. And thank you in advance for donating the added experience and brain power.
-A-

