Event recognizing character

Wasserteufel

Batman
Veteran
Joined
Sep 24, 2017
Messages
74
Reaction score
7
First Language
German, English
Primarily Uses
RMVXA
Hey!

Is it possible that an event recognizes which characters are in your group?

For example: The Event grants you a new skill or class for a character and the player gets to choose from his heros which to be blessed with it.
But only from those heros which are currently in the group AND only if this hero hasn't already gotten the granted skill or class.
Further to this, the event can be called as many times as there are possibilities to grant the skill or class.

But I want to avoid, that the event gives it to EVERY hero in my group, because every hero would be aviable cause of the conditional branch. AND/OR it would only give it to the first in order of the conditional branch.

Hopefully someone can help me. =)
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
Easy to do if the structure of the conditional branches is right.
You can check if an actor is in the party, you can check if he has learned a specific skill and much more.
It is just tedious if you have a lot of actors, but there should be no problem doing that.

If you give us details on where exactly you have problems with this and even show screenshots of the event you have so far, we can give more advice.
 

Wasserteufel

Batman
Veteran
Joined
Sep 24, 2017
Messages
74
Reaction score
7
First Language
German, English
Primarily Uses
RMVXA
@Andar

Well, I haven't made the event yet, because I don't know how to structure the conditional branch so the event knows which character is in the team and who is not.

But I have two events, where I would use this.

The first event I've already tried to solve in another thread but it doesn't work yet.
But with the "Character Recognition" I could make it work.

The first event had different versions of conditional branches.

It was this one:

I tried to make an item which allows ONE user to unlock a certain "class".

But it doesn't really work..

What I WANT would be, that I use the item on one of my charactes I choose.
This character GETS the "Amp" to equip under "Class" and "Amplifiers" (Subclass).
The selected character CAN'T USE the SAME "Amp Item" anymore.


If I put it like followed, everybody in my team gets access to the "Amp":


Here, everybody is a follwing conditional branch from the first one.



If I put it as followed, only the first in priority gets the "Amp".


Here, everybody is his own conditional branch.

What I WANT would be, that I use the item on one of my charactes I choose.
This character GETS the Amp to equip under Class and "Amplifiers" (Subclass).
The selected character CAN'T USE the SAME "Amp Item" anymore.

Could you help me pls? T____T

The second event will be one, where I talk to an NPC and the NPCs will give me a choice.
Sure I can write the characters name in the choices but not every character is aviable at anytime.

So I don't know how to structure those conditional branches to begin with.. =(
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,051
Messages
1,018,549
Members
137,837
Latest member
Dabi
Top