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I need help. Still not sure where to post things yet so, sorry in advance.
Can someone guide me as to how to make an event(s) reset themselfs if for example the player opens the wrong chest. What I'm trying to do is making sort of a puzzle. Where the player must open 6 different chest, but have to be opened in the right order, this will make the next chest openable. But if the player messes up. I want the events to reset so that the player has to try again until he completes the puzzle.
My issue is trying to figure out how to make them reset after a failure. Can any help me? Possible show me an image of the eventing needed to create this. Since I'm very visual, and when reading things, a lot of times I don't fully comprehend what must be done.
Can someone guide me as to how to make an event(s) reset themselfs if for example the player opens the wrong chest. What I'm trying to do is making sort of a puzzle. Where the player must open 6 different chest, but have to be opened in the right order, this will make the next chest openable. But if the player messes up. I want the events to reset so that the player has to try again until he completes the puzzle.
My issue is trying to figure out how to make them reset after a failure. Can any help me? Possible show me an image of the eventing needed to create this. Since I'm very visual, and when reading things, a lot of times I don't fully comprehend what must be done.




