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- Aug 17, 2014
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Ok so im working on a project and i have and event when i go up to talk to it the spite changes to a different sprite.
As far as i can tell there is no where that i have put for the spite to change at this point.
Before you walk up to the event it is on auto run and during this the sprite changes 3 times as it is to simulate a injured falling motion.
once i walk up to the event i want it to remain and the last spite as the conversation takes place. but as soon as it activates it changes to
a different character sprite altogether.
screenshots attached...



As far as i can tell there is no where that i have put for the spite to change at this point.
Before you walk up to the event it is on auto run and during this the sprite changes 3 times as it is to simulate a injured falling motion.
once i walk up to the event i want it to remain and the last spite as the conversation takes place. but as soon as it activates it changes to
a different character sprite altogether.
screenshots attached...




