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No because 11 is out of the way by the time 10 needs to go up.Is there another event or map item blocking the event's path. Since you have it on (wait) if something is blocking the path the other events won't proceed.
Thanks you, Shaz. This seems to work!If it's meant to follow event 11, then it's stopping because it CAN'T move up, because event 11 is in the way.
If they're all following each other through an exit, you need to add a 'Through ON' to the end of each move route, so it won't prevent another event (or the player) moving onto the same tile afterwards.
edit: Event 11 being transparent does not mean event 11 is out of the way. It's still there, even if you can't see the sprite.