Event Streamline

chungsie

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So I could use a script that streamlines events. I was told Yanfly has one, but I could not find it. I am using Hime's Connected Maps script, and it renders all events in connected maps at once, but I was hoping there would be a script that makes event rendering streamlined because I wish to have more than 500 events on all maps (that's a summation of all maps, not 500 events on one map over and over). I have looked at the master list and could not find anything relevant possibly because I don't know exactly what to search for.

Thanks
 

Andar

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I've moved this thread to Script request. Please be sure to post your threads in the correct forum next time. Thank you.


Script releases is for presenting scripts you wrote yourself.


Yanfly never wrote such a script, that info is simply wrong.


The only thing I know of that does improve event processing is Effectus - I checked my links for it:


http://rpgmakersource.com/


However, there have been some rumors that the author may no longer be part of the community - I suggest trying to contact him before purchasing anything there. It might be that he's back already or that the rumor is wrong.
 

Hudell

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Even if source is no longer active, Effectus is stable and will make a huge difference in your project, based on what you described. Bug I don't know if it is 100% compatible with Hime's script.
 

chungsie

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I did purchase it, and it prevented some further functionality of other scripts. specifically Lemony's Sound Emitting Events, it simply muted the event's sound emanation. I would like to better understand how to use the script, it mentions using comments in events, but I'm really uncertain as to what is expected for functionality.
 

bgillisp

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By mute do you mean they don't make sounds if they are off screen or on the edge of the map? Or do they not work at all? If it is first case, you might be able to make it work with the following comment on the first line of the event:


PATTERNS = ["always"]


Though, disclaimer: With that comment I got the script to crash if you opened a menu when one of those events was right on the map edge (as in, transitioning from edge to off screen). The timing needed for it is so precise that it may never effect a player though. As it is, I opened a ticket to get it looked at back in December and still am waiting on response (and so is everyone else who's posted tickets) so I think it's save to say the maker is no longer around.
 

chungsie

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that did help solve the issue, however as I tested further, there were two issues I found while using Hime's scripts and Effectus.

1 - Area Maps returns an error for .open private method for Nil::Nilclass, I could not find where .open method is defined, but the object or values are created well before.


2 - When removing Area Maps I cannot move once outside the first map, I think because the event update for the player is assumed to be out of view port?

I will attempt to use the patterns method with the player.

that did not seem to work... I have been speaking with Hime, but there has been no response specific to the issues of compatibility.
 
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