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- Jun 27, 2012
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if event swap, transform, replace... you could try my script here:
http://www.rpgmakervxace.net/topic/15689-est-build-and-decor-series/
don't know how you implement in your game though.
the copy event technique i used is adding the event to next event id available (also count in between id).
ex: event 1,2,3,10,11
it will add it as event 4 instead of event 12.
so there won't be problem with like most event copier (which start at 1000 id).
http://www.rpgmakervxace.net/topic/15689-est-build-and-decor-series/
don't know how you implement in your game though.
the copy event technique i used is adding the event to next event id available (also count in between id).
ex: event 1,2,3,10,11
it will add it as event 4 instead of event 12.
so there won't be problem with like most event copier (which start at 1000 id).
