Event "Swap" / "Transform" / "Replace"

estriole

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if event swap, transform, replace... you could try my script here:

http://www.rpgmakervxace.net/topic/15689-est-build-and-decor-series/

don't know how you implement in your game though.

the copy event technique i used is adding the event to next event id available (also count in between id).

ex: event 1,2,3,10,11

it will add it as event 4 instead of event 12.

so there won't be problem with like most event copier (which start at 1000 id).
 

Ravenith

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I'll definitely try this! Thank you very much! Is this what you're planning to use in your own project?
 

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