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- May 29, 2012
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looks like a few loops that could be solved with a case statement too bad it isnt Visual Basic(although rgss3 and VB do look similar)
Take a look at my screenshot again. Those 'Define Movement Route' commands can control the actions of another event. Other event options can also control the actions of another event. :3ok great thanks, but i'm still confused, i know you can have as many empty graphics displaying a charater on the screen as you want but that dont mean that the event will tie them to it.. for instance if i have the mage and warrior empty then how does it know to make them jump back like they were hit, cant make a graphic move if its just an empty graphic right? and after the battle scene i dont want it to continue on forever i want it to stop as my last screen shot shows, and give the option to step in and fight or sit out, then the warrior will leave after the event is totally over.. so the graphics have to be tied together somehow they cant be left empty right? ...
Also, you are very welcome Falados ;3 I'm glad I could help!Alrighty, I need a little help this time please! I'm trying to make a common event that checks if you have a healing item in your inventory and uses it when you press a button. Though there are 3 different types of healing items, so I've set up the conditional branches to use the lowest level first if available, if not then it moves on to the next etc. I think I have everything set out right, but it's just not doing anything when I press the button! I'm sure there's a silly little mistake here, it would be great if someone could point it out for me please :3
Will I need to add a parralel process to every map calling the common event? (if that's what's making it fail!) 3: