Event System Support (expert users only)

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Celianna

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@AKImeru: that is really not necessary. Text events don't matter at all, we can understand just fine what's not working even if you're writing in another language :)
 

mchangin

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Okay, so I've been having a little bit of trouble with this skill's Common Event.

Basically what I want it to do is, teach this Skill Extension to a character when she hits a certain level, then let it be able to be executed by Holding SHIFT while the skill is being executed in the game, after fulfilling the condition of Nicco having more than 55% of her max MP, then check if she has 25MP to spare and use for the Extension Skill. It looks as such below:



What's happening now is that Nicco can learn the skill initially, she's not executing the skill when I hold SHIFT after that. The same event works for the TP variant for another character, so I'm thinking maybe it's the $game_actors[4].mp Conditional Branch that's doing it. I'm not entirely familiar with the scripting side of things so maybe I got that one wrong. It's also confusing me as to whether I should be posting this here or placing in the Scripting help forum.

But anyway, just in case it might help, currently I'm using:

Yanfly's -

Ace Battle Engine

Ace Core Engine

Ace Message System

Ace Shop Options

Battle Command List

Element Absorb

Element Reflect

Event Window

Extra Drop

Extra Parameter Formulas

Instant Cast

Skill Cost Manager

Stop All movement

Target Manager

Victory Aftermath

Mr.Bubble's-

Auto-Life script.

Any help would be great, thanks!
 
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Laptopdancer

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I am stuck. Using switches variables conditional strings and random operands I am trying to create a dog race. You choose the event (dog) which you bet on then you get transferred from the casino to the dog track. A sound event occurs then a screen scroll to the dogs. A common event is called that contains if switch dog 1 is... then... random variable operand 1-4... if 1 wait equals 20, is 2 wait equals 30 etc. then move left repeat. operand one = your dog won! + 5000 gold... then applause sound event. operand 2= your dog lost. awww sound event. The dog events are assigned a wait time but walk the same speed. dog event is set to parallel process. There are so many variables my mind can't wrap around the programming. I am not a nube but also not a rocket scientist... Anyone want to help by taking my game and checking out what I'm doing and givin me some advice?
 

Coruscating

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Does anyone know if you can get a BGM to play when an event goes on your screen? Like if you're playing the game, walking through a forest, and a goblin becomes apparent on your screen it starts playing music to go with you getting chased by a killer goblin? Is there a way to event this, or do I need a script?

I am stuck. Using switches variables conditional strings and random operands I am trying to create a dog race. You choose the event (dog) which you bet on then you get transferred from the casino to the dog track. A sound event occurs then a screen scroll to the dogs. A common event is called that contains if switch dog 1 is... then... random variable operand 1-4... if 1 wait equals 20, is 2 wait equals 30 etc. then move left repeat. operand one = your dog won! + 5000 gold... then applause sound event. operand 2= your dog lost. awww sound event. The dog events are assigned a wait time but walk the same speed. dog event is set to parallel process. There are so many variables my mind can't wrap around the programming. I am not a nube but also not a rocket scientist... Anyone want to help by taking my game and checking out what I'm doing and givin me some advice?
I think I could help you. It sounds like a bit of a complex event, but I have an idea of how it could get done, if you want.I just realized I made a double post, but I can't delete it.
 
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Maebius

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I am stuck. Using switches variables conditional strings and random operands I am trying to create a dog race. You choose the event (dog) which you bet on then you get transferred from the casino to the dog track. A sound event occurs then a screen scroll to the dogs. A common event is called that contains if switch dog 1 is... then... random variable operand 1-4... if 1 wait equals 20, is 2 wait equals 30 etc. then move left repeat. operand one = your dog won! + 5000 gold... then applause sound event. operand 2= your dog lost. awww sound event. The dog events are assigned a wait time but walk the same speed. dog event is set to parallel process. There are so many variables my mind can't wrap around the programming. I am not a nube but also not a rocket scientist... Anyone want to help by taking my game and checking out what I'm doing and givin me some advice?
 

Laptopdancer

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Does anyone know if you can get a BGM to play when an event goes on your screen? Like if you're playing the game, walking through a forest, and a goblin becomes apparent on your screen it starts playing music to go with you getting chased by a killer goblin? Is there a way to event this, or do I need a script?

I often create an unavoidable path that has an invisible event for music changes or activating an enemy. You would program an event to be below the player and put the through switch on. with fade out bgm thats currently playing then play bgm or se or whatever and transfer event## (goblin) to the place you want it to appear. place the goblin off the screen somewhere by extending the maps size beyond the players view and put the goblin out of view.In the goblin event include battle proceesing for the golblin. make it's trigger event touch so it touching you starts your programming.the movement speed of the goblin to be highest and speed of normal so it's quick and unavoidable. you can put any following programming into the goblin like a sucsess sound or text event or whatever. I think that might work Coruscating.
 

Kyle

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@Laptopdancer

On the second page of the event command menu there is a Music and Sound section. Select the Play BGM and it will play the selected track. When finished, just change the music back the same way. You can even fade out music too.

EDIT: Nevermind, I didn't realize Laptopdancer was speaking to someone else.
 
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4rc4n3

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Hi there,

This might be really noob stuff, but I'm trying to start a weather event, however I can't stop it from raining inside the buildings when I change maps. I tried to erase the event, tried creating an other page without the text and only the event, still erasing, nothing. I tried to turn the trigger switch off, nothing. Tried autorun or P.P., nothing.

Can someone please help me?

Solved, thank you very much.

FOrums 1.png
 
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Kyle

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Hi there,

This might be really noob stuff, but I'm trying to start a weather event, however I can't stop it from raining inside the buildings when I change maps. I tried to erase the event, tried creating an other page without the text and only the event, still erasing, nothing. I tried to turn the trigger switch off, nothing. Tried autorun or P.P., nothing.

Can someone please help me?
What I do is edit any event that teleports a player to a new map to include an effect that cancels weather. When you use a transfer event back to the map where it's raining, simply restart the rain with the same event the transfers you out.
 

SoulPour777

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You have to cancel the weather whenever you are in a room, that prevents the weather (rain) from being accessed inside a building.
 

4rc4n3

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Thank you very much, it worked! But then what's the purpose of Erasing the event?
 

Shaz

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Once you set the weather, it says that way. If you don't erase the event, it will continually repeat, attempting to set the weather over and over again. You will not see a difference, as it's already been set, but it is an extra event that must process with every frame, and takes a little bit of the processor each time it iterates. If you have a lot of these, it reduces performance.

The idea is, once it's done what you want it to do, you get rid of it. Erase Event means it runs when the map is loaded, then not again until you leave and return. Erasing the event does NOT stop the weather pattern that it initiated.
 
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katjezz

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Alright, i need some help.

First, i try to explain my Scenario:

Actor enters Map, a small forest next to an INN. He walks some tiles until he reaches a crossroad. On the crossraod, the Evil Villain awaits him, yelling his text at him and then running at him in the second the evil villain appears on the screen of the Actor (when camera moves over him, 6 tile distance..)

The Actor is unable to Move until the Villain reaches him. The villain uses a flashing ability on him, screen fades out and Actor gets Transfer away.

This, more or less, is my actuall plan for this scenario.

The Villain should:

-Only reacts when he appears on the screen, not when the character enters the map

-Then first say something like "hue hue" and then walks towards the players. The player should be unable to move.

-When he reaches the player and stands in front of him, use some spell.

This causes the Player to:

-Screen Fade out

-Transfer to another location/map

-screen fade in

-Event ends and never starts again when the Actor enters the map again.

Here comes my Problem:

-The villain starts yelling right in the second i enter the map and spamms the yelling, taking one step between each text. Onced he reaches me, he stops doing anything, when i move away, he starts yelling again.

-If i remove the Walking towards player, he yells at the moment i enter the map, using the spell on me and i get the transfer. But if i enter the map again, no matter from where, same thing happens again.

Are there maybe some video guides for such a "Ingame cutscene event"?

I tried for about 3 Hours now, testing on Autorun, Parallel, tried with switches and branches.

nothing worked.
 

Celianna

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@katjezz: I recommend making a topic for this, this topic is for event systems (think creating your own menu, or creating a farming system). What you have is actually pretty easy, so go ahead and make your own topic for it :)
 
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Vanguard

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I can get this to kind of work if you approach it from the bottom, he goes thru his falling poses but still ends up on the sitting one. And if you come at him from any other angle it ends up on the girl. What would be the best way for me to have him just fall to the ground? Would I need to make it 2 pages or can I just do it from the one? Cause this one event fits in the middle of a 3 min cutscen, all of the other elements I have work just fine.

Event.jpg
 

Celianna

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@Vanguard: what exactly are you trying to do, and what is going wrong? Are the sprites not set up correctly?
 

Christopher

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Im stuck in making my first rpg, i need to figure out how to have the event end permanetly once it has occurred once.

thanks
 

Des

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Vanguard

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@Celianna:Just trying to get the guy to fall down to the ground from a standing position. I've gotten half of it to work just cant seem to get him into the laying position.
 
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