Alright, i need some help.
First, i try to explain my Scenario:
Actor enters Map, a small forest next to an INN. He walks some tiles until he reaches a crossroad. On the crossraod, the Evil Villain awaits him, yelling his text at him and then running at him in the second the evil villain appears on the screen of the Actor (when camera moves over him, 6 tile distance..)
The Actor is unable to Move until the Villain reaches him. The villain uses a flashing ability on him, screen fades out and Actor gets Transfer away.
This, more or less, is my actuall plan for this scenario.
The Villain should:
-Only reacts when he appears on the screen, not when the character enters the map
-Then first say something like "hue hue" and then walks towards the players. The player should be unable to move.
-When he reaches the player and stands in front of him, use some spell.
This causes the Player to:
-Screen Fade out
-Transfer to another location/map
-screen fade in
-Event ends and never starts again when the Actor enters the map again.
Here comes my Problem:
-The villain starts yelling right in the second i enter the map and spamms the yelling, taking one step between each text. Onced he reaches me, he stops doing anything, when i move away, he starts yelling again.
-If i remove the Walking towards player, he yells at the moment i enter the map, using the spell on me and i get the transfer. But if i enter the map again, no matter from where, same thing happens again.
Are there maybe some video guides for such a "Ingame cutscene event"?
I tried for about 3 Hours now, testing on Autorun, Parallel, tried with switches and branches.
nothing worked.