So I've officially hit my limit as far as eventing expertise goes. I CAN'T SEEM TO MAKE THIS BAD BOY WORK:
What it's supposed to do: you walk around for as many steps as shown in the conditional branch Monster Timer == x shows, and then you hear a little chime. At that moment, you can either press a key (Z, in this case) and avoid the encounter, or walk a few more steps and encounter a monster. Once you defeat, run from, or outright avoid the monster, it loops back around and the event starts again.
What it's doing: fricking UP AND DRIVING ME CRAZY. IB
Basically, it's getting to the point where I'm hearing the little chime, but the conditional branch after that isn't triggering. It just GOES ON FOREVER, never resetting your counter, never looping back around, and causing me to want to vomit all over everything.
I have to assume it's the third conditional branch that's giving me issues, because that seems to be where everything freezes up.
Currently, this is a Parallel Process event chilling out on an empty test map with no other switches flicked, and nothing else touching the variables being used here.
SO WHAT AM I DOING WRONG, GUYS? ;___; I've been staring at this code for too long, and I need help. OTL
(I'll be it's totally obvious and I am going to be all embarrassed that I didn't figure it out BUT OH WELL this is how we learn)