I broke RPG Maker... The whole thing just locks up and refuses to function.
In a nutshell, I have a series of cutscenes moving back and forth between 2 different maps. It starts in the village, then the cutscene teleports you to the front gates of the village, then you find out bandits are coming, and the cutscene takes you back. During this time, there is no player control. When you get back into the village, it's all on fire, people are fighting, kids are crying, and so on.
When I was working on this cutscene yesterday, it was working remarkably well. Today, it's just locking up.
Here are some of the reasons I speculated to be the cause:
- Over 100 events are on screen, less then half are turned off due to switchs and most of the others are parallel process.
I tried to fix this by removing events, keeping some of the vents on, or turning even more off. Nothing seemed to work.
- Odd relay of switches.
I had a switch in the village called "Dad" which begins the cutscene. At the gate, it's still on, to make sure that the cutscene only happens at that point. I also have the switch "ChildhoodAlverton" on until the end of the cutscene at the gate, when "Invasion" turns on, and you go back into the village where "Dad" is turned off. I thought the "Dad" switch was conflicting with the event it activates, but I removed the event and it didn't help.
- Too much on the screen being animated
The last test I did of that cutscene, it was actually lagging. That prompted me to remove a few of the fire events, but I don't know what else I needed to do. Originally, I had events with Loop commands to have a very visual fight going on, but I removed the loop, shortened the animation reel, and put it in autonomous movement. That didn't seem to help, either.
The only other thing I can think of that would cause this would be either 2 or more events conflicting with each other to cause the whole thing to act like a stick was shoved into clockwork, or that way too much is going on.