Event System Support (EXPERT USERS ONLY!)

Status
Not open for further replies.

pananic97

Villager
Member
Joined
Apr 16, 2013
Messages
6
Reaction score
0
First Language
English
Primarily Uses
Not sure but you mean you made your own tileset but can't figure out how it can work?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This is not a question about an "event system". Please start a new thread with your question, and include some screenshots of one or two of your events so we can help you figure it out.


When you make your screenshot, make sure the WHOLE event window is included - we need to see all the tabs, the conditions, triggers, graphic AND the event code. And do a screenshot for each tab in the event.


At first guess, I'd be suspecting you have extra event tabs after the one you want to be active, and their conditions are being met (which includes tabs that have NO conditions) so the event is there, but the page that has the graphic you want displayed is not the active one.
 

SamHunny

Villager
Member
Joined
Dec 22, 2012
Messages
10
Reaction score
0
First Language
English
Primarily Uses
I broke RPG Maker... The whole thing just locks up and refuses to function.

In a nutshell, I have a series of cutscenes moving back and forth between 2 different maps. It starts in the village, then the cutscene teleports you to the front gates of the village, then you find out bandits are coming, and the cutscene takes you back. During this time, there is no player control. When you get back into the village, it's all on fire, people are fighting, kids are crying, and so on.

When I was working on this cutscene yesterday, it was working remarkably well. Today, it's just locking up.

Here are some of the reasons I speculated to be the cause:

- Over 100 events are on screen, less then half are turned off due to switchs and most of the others are parallel process.

     I tried to fix this by removing events, keeping some of the vents on, or turning even more off. Nothing seemed to work.

- Odd relay of switches.

     I had a switch in the village called "Dad" which begins the cutscene. At the gate, it's still on, to make sure that the cutscene only happens at that point. I also have the switch "ChildhoodAlverton" on until the end of the cutscene at the gate, when "Invasion" turns on, and you go back into the village where "Dad" is turned off. I thought the "Dad" switch was conflicting with the event it activates, but I removed the event and it didn't help.

- Too much on the screen being animated

     The last test I did of that cutscene, it was actually lagging. That prompted me to remove a few of the fire events, but I don't know what else I needed to do. Originally, I had events with Loop commands to have a very visual fight going on, but I removed the loop, shortened the animation reel, and put it in autonomous movement. That didn't seem to help, either.

The only other thing I can think of that would cause this would be either 2 or more events conflicting with each other to cause the whole thing to act like a stick was shoved into clockwork, or that way too much is going on.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
I bet you've got an autorun event running somewhere that's not being turned off (which could include one that has no event commands).
 

SamHunny

Villager
Member
Joined
Dec 22, 2012
Messages
10
Reaction score
0
First Language
English
Primarily Uses
The only autorun events in the village I adjusted so that instead of just the switch being turned off, the self switch will turn them off immediatly. I also adjusted the event at the gate in the same way, and that fixed the problem.

Thank you so much!
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
I want to remind everyone that this thread is reserved for creating COMPLEX EVENT SYSTEMS. There has been no such post in this entire thread so far. Things like battlesystems, timesystems, farmingsystem etc. belong here. Things like 'how do I make an NPC disappear' and 'my game is lagging' do not.


If you've got a problem using RPG Maker, then create your own thread for it. Thank you.
 
Last edited by a moderator:

KaosuDragon

Chicken Nugget
Veteran
Joined
Oct 23, 2012
Messages
32
Reaction score
1
First Language
Norwegian
Primarily Uses
This is complicated. Since there is no simple way of doing it AFAIK.

How to trade 10 Agillity for Dexterity for 5 turns in battle..

Decrease 10 AGI

Increase 10 DEX

But... how can I make it last 5 turns, how can I make sure it reverts back after the battle is over even if 5 turns HAVENT gone by..

and last but not least, how can I make it go away AFTER 5 turns?
 

ZeroAtEnd

Veteran
Veteran
Joined
May 31, 2012
Messages
41
Reaction score
5
First Language
English
Primarily Uses
How do you make locked doors, in which you can use certain keys or levers to open them?
 

echo

It's alright. I was drunk too.
Veteran
Joined
May 19, 2013
Messages
623
Reaction score
40
First Language
English
Primarily Uses
RMXP
So apologies if this is in the wrong place, but I can't think where else to post it... I'm assuming this will need a script that I don't know of, but I'm wondering if it's possible to trigger two different events at the same spot, one before a game over and one after a game over.  As in, if you've failed it once, it'll give you a different option afterwards.  Such as, you choose one option, you die, so you reload and it has a different option the second time.  I've seen it done in VX Ace, but I'm not sure if it's possible in XP.  Thanks in advance if anyone helps.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Right forum, but it doesn't belong in this thread - your question is not about an event "system" but a single event/task.


Please post your question in a new thread, and if you've seen it done in Ace, provide a link to show where. That'll at least give people a starting point to help you.
 
Last edited by a moderator:

Fam

Villager
Member
Joined
May 10, 2013
Messages
8
Reaction score
0
Primarily Uses
what do the "Label" and "jump to label" event do?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This is NOT an "event SYSTEM" question. Please take more care where you post your requests. The information you are after should be in the help file.
 

The Dude

Warper
Member
Joined
Jul 31, 2013
Messages
1
Reaction score
0
First Language
English
Primarily Uses
I have a few event requests, if anyone is willing to help with them :)

1.) Expanded Dialogue System (Morrowind's Dialogue Box with Persuasion, Admire, Indimidate, Taunt, Bribe, and several topics like Latest Rumors, Little Advice, Little Secret, etc.

2.) Battle Arena made only out of events. If scripts are required, please let me know.

3.) Bulletin Board Quest System (Like in Pokemon Red Mystery Dungeon or Final Fantasy Tactics: Advanced).

4.) Dragon Quest Monster Spawning/Visual (Basically, all monsters roam free on the map, but when they see and run into you, you go into the default battle system).

Thanks for everything and I thank anyone who helps me out! :D
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This thread is for Event System Support, not Event System Requests. You need to at least attempt to make it yourself.
 

ItalyPastaLover

Veteran
Veteran
Joined
Aug 14, 2012
Messages
35
Reaction score
0
First Language
English
Primarily Uses
RMMV
I need help! My friend download my game and have her install the RTP data on her computer when she try to run the software (The RTP software thing) it woulnt download on her computer. 
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This is not an "event SYSTEM" question. Please start a new thread with your question.
 

Wingcap

Villager
Member
Joined
Sep 23, 2013
Messages
6
Reaction score
0
First Language
English
Primarily Uses
I'm not sure how complex this is, but let's go. I am trying to make a character event that you can recruit after battle (and also one you recruit just by talking to them), and not have them appear in the place their event was upon leaving and re-entering the room. I then want an event that let's you take them off of your party and re-enable the recruitment event (i.e. them walking around).


I have managed this, but not without problems. I got some screenshots to explain what I'm doing.


In this spoiler, I have screenshots of my original code.




The above code is the character Lily, walking around. When you choose to recruit her, it calls a common event that changes a switch to on (Lily present in party). It checks if said switch is on, and then erases the event if it is.





The above code here is an event that is triggered by talking to the end of a bed ( :p ). It checks for the presence of Lily, and if she is in the party, will ask if you want to return her. If you do so, it will turn the aforementioned switch off, no longer erasing the event.





Finally, the above is a screenie of the common event called in the first event (Lily walking around).
The problem with this first event is that when entering and leaving them room with Lily in your party, when it should remain erased, results in the event re-appearing (Lily is still walking around when you re-enter despite her being in your party).


This spoiler contains some more code I tried on another character. It didn't work either.




The above code is mostly identical to the first screenshot in the first spoiler. The differences are that you have to defeat him in battle to recruit him, and when you do recruit him, it also toggles a self-switch (A) to on.





The second page of Colin's code. The self-switch A check box is checked, which (I think) keeps him erased while it is on. It also includes code to toggle it off if his normal switch (Colin present in party) is turned off again (which is done by removing him from your party, with an event).





The above is the common event which switches 'Colin present in party' to on, thus erasing the event and toggling self-switch A to on in the Colin event.





Finally, the event used to return Colin, which toggles 'Colin present in party' to off. This should as a result toggle Colin's self switch A off, meaning he re-appears.
The problem here is that Colin doesn't re-appear after you recruit him, not even if you leave him back with the event in the last screenshot.


I'm open to a solution involving either or any code, and for both characters - the end result for both should be the same (You recruit them, they disappear and remain that way, you leave them back, they re-appear and remain they way). Thanks for any help!
 

Jayje

THE Lone Indie Cheese!
Veteran
Joined
Sep 22, 2013
Messages
341
Reaction score
205
First Language
English
Primarily Uses
RMXP
ok. if I'm seeing this right, all you need to do is have another page in the event that is active once the switch is on.

for example: in your first event, "Lily" there should be another page that activates when the switch "Lily is in the party" is ON and then a blank graphic showing she will no longer be there once that happens.

meaning even when you leave, she won't be there again walking around.

in regards to Colin all it looks like you need is an event on the map like in the case with Lily that turns off your "Colin is in the party" switch. I don't think you need to use any common events for this at all.
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This is neither an event SYSTEM nor an EXPERT level task. If Jayje's suggestion does not help, please repost your question in its own thread.
 

Jayje

THE Lone Indie Cheese!
Veteran
Joined
Sep 22, 2013
Messages
341
Reaction score
205
First Language
English
Primarily Uses
RMXP
question,s has. is there a place I can post up event systems?

EDIT: found it!
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,868
Messages
1,017,066
Members
137,576
Latest member
SadaSoda
Top