Event System Support (EXPERT USERS ONLY!)

Status
Not open for further replies.

LucknFact

Villager
Member
Joined
Oct 29, 2013
Messages
5
Reaction score
0
First Language
Tagalog
Primarily Uses
I need help with something.

I was making something with RPGMAKER XP and I found the "New Event Page" I don't get how to use it,

but I need to make something that needs the player to click the action button a few whiles before getting the key (or thing) to get out of the room.

Anyone know how to do this? or do you need to do this with maps? (I don't feel like using maps because I am lazy)
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This thread is for event system support, not with simple event questions, and, as the thread title states, for EXPERT USERS ONLY.


If you don't know how to use a New Event Page, you need to read some tutorials.
 

PierceKnight

Villager
Member
Joined
Dec 23, 2013
Messages
11
Reaction score
0
First Language
English
Primarily Uses
I'm having trouble making a scene, and I don't really know where to ask, but... I'm trying to make people stand in a boat as it moves across water; however the boat is part of the tile sets, and I don't know how to make an event that will make the boat move, and or some way to make the back ground move to give off the illusion that the boat is moving. Anyone know what I can do? 
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
I'm having trouble making a scene, and I don't really know where to ask, but... I'm trying to make people stand in a boat as it moves across water; however the boat is part of the tile sets, and I don't know how to make an event that will make the boat move, and or some way to make the back ground move to give off the illusion that the boat is moving. Anyone know what I can do?
No, this is the wrong topic - for questions like yours you should make a new topic in your maker's support forum.
That said, tiles do not move - it's difficult to even change them (requires scripting) and even the tile change scripts assume that the change is static, they don't allow you to move tiles fluent.


You'll need to make that boat into an sprite to use it in an event.
 

PierceKnight

Villager
Member
Joined
Dec 23, 2013
Messages
11
Reaction score
0
First Language
English
Primarily Uses
Okay, sorry for posting in the wrong thing.
 

jabberwockyx

Villager
Member
Joined
May 22, 2014
Messages
21
Reaction score
0
Primarily Uses
I am attempting to make a system where my character earns NPC followers by performing certain actions that cause the NPCs' belief, wonder, and fear of my player to increase. I want these three categories to decrease with time, though, so the player has to keep on performing actions to keep the NPCs faithful to them. So I figured I should set up an event system where the variables of belief, wonder, and fear decrease with time... but I also want to make it so that when action X is performed, they stop decreasing for a bit and stay steady, but after enough time has passed, it starts decreasing again.

Right now, I'm using a completely blank project just to see if I can make a working system and test this out. Here are the events I have set up:

  1. a square I walk on to give my character 20 points in each of the three categories (belief, wonder, and fear)
  2. a common event that drops the variables belief, wonder, and fear by one point after every two seconds (it obviously wouldn't be so quick in the game, I'm just testing and want to speed it up, haha). It also has a conditional branch that stops the variables from dropping when the switch for action X is on
  3. a square I walk on to trigger a switch for action X
  4. a parallel process event that begins running when the switch for action X is on. This event starts a timer that lasts one minute, and after the timer runs out, it turns the action X switch off, which tells the common event to start decreasing the variables again.
  5. and lastly, i have a parallel process event that a. turns on a switch called "decreasing" which is the condition switch for my common event and b. shows me a text box when the value of the variables drops to 17, and another text box when it drops to 10. I figured that would be the easiest way of telling whether or not the variables are actually changing... when I get the system figured out and try to implement it in my game, I'm going to have to figure out a way to show the player where the NPCs belief, wonder, and fear is at... but that's a worry for another thread.

This is what my common event looks like:



(I scrolled past the first few lines so I could show you the rest, because the first part of this event is just Conditional Branch: Variable [001: Fear/002: Wonder/003: Belief] == 0... I figured I needed a blank conditional branch for when the variables are at 0 so the event doesn't try to decrease a variable that's already at zero.)

This is the event that turns on my common event's condition switch and also shows me the textbox when the variable drops to a certain number:



This is the event that starts running when I step on the event that turns on the action x switch:



And I'm not gonna show you the events for the two squares that I step on because they're both just player touch event squares, and one of them sets all the variables to 20 while the other flips on the action x switch.

So I stepped on the square and got my 20 variable points, then stood and waited for a while and I did get the first textbox... waited some more and got the second textbox, so hurray, I think it's working! For some reason, I feel like it took way longer than it should have though... 20 frames is one second, right? It definitely took more than two seconds for the textboxes to pop up.

My issue is when I trigger action x. I get the timer that pops up in the righthand corner, but it stops at 59 seconds and immediately goes back to letting the variables decrease, instead of waiting a full minute and letting the variables stay at a standstill before continuing to decrease. What am I doing wrong? Also, I fear that I might be making this more complicated than it has to be... Also I am so sorry for this novel a post omg, I hope it doesn't deter you from helping me!
 

Kyther

Warper
Member
Joined
Nov 10, 2012
Messages
2
Reaction score
0
Primarily Uses
My issue is when I trigger action x. I get the timer that pops up in the righthand corner, but it stops at 59 seconds and immediately goes back to letting the variables decrease, instead of waiting a full minute and letting the variables stay at a standstill before continuing to decrease. What am I doing wrong? Also, I fear that I might be making this more complicated than it has to be... Also I am so sorry for this novel a post omg, I hope it doesn't deter you from helping me!
So, despite the time delay, I have found out why your timer is stuck. You have the Control Timer: Startup at the beginning of the event, in your third screenshot. So, each time the event runs, it is constantly being rest. Thus the frozen timer.

So here is the fix I came up with:

Timertest.png

As you can see, I have added another conditional branch, setting it to anything greater than 1 second. This is just to make sure nothing happens until the timer reaches zero.

In the else I have put your original conditional branch with the addition of stopping the timer. In the second else condition, this is where the Startup for the timer goes. Mine is only set to 3 seconds for testing purposes.

Now this fixes the timer, but to stop the variables from dropping all you will need to do is place all of your conditional branches in your first screenshot, inside of the else conditional branch that has the Action X == ON. That way, when Action X is ON, nothing will decrease. But as soon as it turns OFF, all of your variables will begin decreasing again.

I hope that fixes all of your problems, or helps anyone with similar ones.
 

nekomaru

Villager
Member
Joined
Oct 27, 2014
Messages
8
Reaction score
0
First Language
English
Primarily Uses
I am fairly new to RPG Maker XP. I am catching on to the events and what they do, but I wish to perform a rather complicated event.

Is there a way that I can prevent my character from advancing to another map without first beating a battle? I would like for my character to first go to one room and complete a battle. However, if she tried going down the stairs to another room without first beating the battle, a dialogue box would appear saying to go to the room with the battle event first.

It seemed simpler in my head '~'
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This is a very basic question and certainly not a "complex event system for advanced users".

You simply need to turn on a switch when the battle is won.  Then on your exit event have one page with no conditions saying whatever you want when they can't go down, and another page conditioned by the switch for when they can go down.

Please spend some time reading through tutorials and the help file (really, using switches and multiple event pages is THE backbone of your game - you won't accomplish anything without knowing how to do it), and if you run into help, XP Support is the place to post for simple "how do I ..." questions.
 

nekomaru

Villager
Member
Joined
Oct 27, 2014
Messages
8
Reaction score
0
First Language
English
Primarily Uses
Thanks for the help. I'll be sure to refer to the tutorials next time  :blink:
 

shadowvz96

Warper
Member
Joined
Feb 15, 2015
Messages
1
Reaction score
0
First Language
English
Primarily Uses
Hello. I am having an issue. I am creating a game that has the main player start at a position inside a castle. If he moves one step forward, it automatically moves the player 29 spaces forward to the king. At that point, the game freezes and I am not allowed to move; however, I still hear the music playing in the background. I have 2 NPCs, the grandmother and the queen. If you talk to them, they both say to talk to the king first and return to them to receive an item. But, my issue is as soon as the game takes you straight to the king, the game freezes. Help is much appreciated!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
@shadowvz96: That doesn't sound like an event system, more like a problem with a simple autorun event. Please make a new topic for this and include a screenshot of your event page(s) in that topic.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Sounds like you've got a move route that's trying to move you onto a tile you can't move onto. But Andar is right - that's not an event system, it's a simple problem with a single event.
 

freshflyfella

Villager
Member
Joined
Apr 24, 2015
Messages
15
Reaction score
0
First Language
English
Primarily Uses
Haha man this whole thread is funny. Everyone is asking simple questions  :stare: You keep posting not too haha.. I have a bunch of complex questions im not sure where to start.. I'll get back on here with screenshots to each problem.  :rock-right:
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
Everyone is asking simple questions  :stare: You keep posting not too haha.. I have a bunch of complex questions im not sure where to start.. I'll get back on here with screenshots to each problem.  :rock-right:
This is for event SYSTEMS - which means that any questions about single events are wrong here. And if they're complex enough then they should be in their own topics, not here.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
yep - complex events are not complex event SYSTEMS.


Actually, I think a complex event SYSTEM would deserve its own thread - simply because of the number of events involved and the ... um ... complexity :)
 

djantzen101

Warper
Member
Joined
Jun 27, 2015
Messages
1
Reaction score
0
First Language
English
Primarily Uses
Hey guys, I've tried looking for information on this, and I haven't been able to find it. I'm using RPG maker xp, and I'm trying to write an event that will constantly check the actor's level and when he reaches a certain level, bump him to another class, while retaining his stats and abilities, while bumping him down to level 1.

here's what I tried:

 

Seda

Villager
Member
Joined
Jul 15, 2015
Messages
16
Reaction score
4
First Language
English
Hey there! So I'm trying to create a custom main menu through the use of pictures and events (Much like they did in RM2k / RM2k3).

I've been able to create my menu so far without any problems until now. I'm trying to display the my characters HP and MP on the menu, but I can't seem to get it to work right. I've looked around and the only other topic I could find was

http://forums.rpgmakerweb.com/index.php?/topic/40575-custom-menu-systems/

It was pretty helpful up until when I discovered a few problems. 

1. The event stops working when a digit goes from 9 back to 0

2. If I have more than one variable linked to my Hero's HP, it doesn't work.

Here's my event so far:



 

Eurydice

Warper
Member
Joined
Jul 21, 2015
Messages
1
Reaction score
0
First Language
English
Primarily Uses
Hiiillooo....

So I'm looking to make a horror/adventure game, however I'm not planning on using the combat system given to me already in the game. I want to use a system that acts more like Amnesia: The Dark Descent, where I can have my characters hide in closets or under beds while monsters are nearby to avoid them.

But instead of having to hide from the enemies the entire time, sometimes the monsters would catch them and they would need to free themselves, or in very rare occasions have to damage the enemy in order to get enough distance from them.

I was hoping to use a similar system as the walking sprite graphic, whereas instead of hitting up to get an up walking motion, you hit space and you get an attack motion, and the character doesn't move.

Ezekiel watermarked.png

Ezekiel Attack watermarked.png

(sorry I know it's hard to see them but i worked hard on these puppies so deal)

I'm a little new to Rgss although I do know coding and I am currently learning from some friends on the details. The system I want to use is rpgmaker xp but if what I want to do is easier in VX Ace, I can always transfer what little I have over the systems.

Thanks!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,868
Messages
1,017,066
Members
137,576
Latest member
SadaSoda
Top