Put briefly, there's nothing to really show. A map event on parallel process that
sets the variable #4 (HP) to actor 1's HP. then, on that map... to test this part. There is an event I can click on that will show me the current variable with a message.
It always says 0. I tried it with levels too, and that even carries over as 0 as well.
So, it seems the part that isn't working is the actual setting of the number of my health to the variable itself...
The variable isn't changing.
The rest of the event hasn't even been made because the part it all depends on isn't working.
I've messed with it in the past and sculpted the entire event system before testing, and it didn't work.
I had no clue why then. this time I remembered that you can print the current variable # into a text bubble with /v[n]... so I did that and realized it's not even changing anything.
In this game, I'm using an ABS battle system, and I think it might be possible that the scripts involved in that could
be interfering with the ability to set variables to parameters. I can set variables to any number otherwise, but can't actually use my actor's stats for anything, it seems.
is there a way to fix this?
Is it possible that it'll clear up this problem if I find out what pages of default script are responsible for this stuff and copying those to a spot below my battle scripts?
I'm not by any standards a novice at eventing, so this is frustrating to me... and scripting is the one thing I know I can't do. sigh.
Thanks for the valiant efforts to help, by the way.