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Dark_Metamorphosis

What a horrible night to have a curse.
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lol! Sorry - I didn't realize it wasn't a dedicated thread.  (where's the embarrassed smily?)
Haha just shows you are doing a good job with closing threads ;)

Everyone makes a mistake once in awhile though :)
 

Lisarda

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DELETED
 
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Lisarda

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Sry :-/
 
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Celianna

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Lisarda, you posted in the wrong topic (this is for RPG Maker VX, not RPG Maker VX Ace), and you double posted.


Please do not do this again (especially double posting as this is against the rules).
 

Alexahh

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Helloooo :3

I'm having a bit of a difficulty with the flashlight/glow effect.
I've tried a few, but they never work ;-; </3
I'm probably doing something wrong, I haven't been on here for awhile so I might be making sooo many mistakes :/
Can anyone help me get a flashlight effect, and what to do with it? D:


;_;  
 

Celianna

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@lanishark: please create your own topic for this. This topic is about complicated event systems - creating a flashlight is not one of those complicated systems, and it's been done so many times before, you could easily google one and find like ten different tutorials or videos.
 
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Funplayer

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I have spent some time tinkering with events and have come up with a system to create and remove the events.  It requires a few classes, and an interpreter add-on, and optional add-ons for the game_map, with required add-ons for the game_map.  It should allow for an easy way to create events, or destroy events from the interpreter line. 

The events know their own id, so you can use it to destroy the events.

The events have more tags, so you can use them to enhance your system further.

The events can be moved, changed entirely, destroyed, etc.  Each feature will take more time.

The system isn't ready yet, however, given a few more weeks it'll be ready for the community to test the hell out of it, without needing much scripting knowledge.

This system could solve tons of issues with eventing.
 
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Evil Overlord

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Hmph! You thought it was all over? Nonsense! My conquest will not end until this world comes to rest in the palm of my hand! Go forth, my legion!

 

- Genbu -

 

[IMG]http://i.imgur.com/bEidJI0.png[/IMG]

 

HP: 3800 MP: 147

 

ATK: 186 DEF: 430

 

INT: 280 AGI: 58
 

Evan Finkel

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Take this! [IMG]http://i.imgur.com/RXzL0Ad.png[/IMG]x5 at your face!
 

Alkorri

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Genbu, euw, what are you? Here's my love x 20!

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Bonkers

I haven't seen you since the plague.
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Genbu what's the matter with you?  You don't act like the other 3 guardians of the winds do.

x20 
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 at Bengu
 

Korimax

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I have difficulty understanding numbers so I shall add my love balls to taming this Genbu, so that I might show it true beauty!

Throws 
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x10 at the Genbu! 
 

kj3400

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Hopefully this will end it. Go, my 21 balls.


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Zane

Food for thought
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Time to finish you off Genbu, causing the final 1,050 damage with x21 [IMG]http://i1266.photobucket.com/albums/jj537/alkorri/RXzL0Ad.png[/IMG]

Edit: Dang it kj3400 you stole my kill >_> lol
 
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angryargonian

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I needed help with an event I'm working on. There is a section in the game where you need to convince five guards to join you in an attempt to overthrow the king who rules this particular city. After you speak to them they travel to the resistance's hq. But I don't know how to make an event that recognizes that all five guards have gone to the house so you can progress in that quest.The way I have tried to do this is to set a variable to '1' after you talk to the guard, but when I try to use a conditional branch, I need to make one for every possible solution, ex. if guard 01 = 1 or above, guard 02 =1, etc. Is there an easier way? Please help! 
 

Shaz

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You need to use variables and self switches. Add 1 to the same variable each time you talk to a guard, and also turn on a self switch, and add a new page conditioned by the self switch. This is a simple thing, not a "complex event system", which is what this game is for.


I suggest you go over some basic tutorials, read the help file (F1 in the editor) and get your head around the basics.
 

Super121830

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I have a problem with NPC pictures in a cutscene, after walking, they stop in a walking animation frame, like this.

walkingframe_by_super121830-d7w4ng3.png


Is it possible to keep them in the normal standing frame when they stop?
 

Shaz

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That is not an event system. Please start a new thread in VX Support with your issue. Also include screenshots of the event where you make them walk.
 
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