- Joined
- Aug 31, 2016
- Messages
- 132
- Reaction score
- 19
- Primarily Uses
I'm looking into a simple way to make events that occupy more than the standard 48x48pixels tile, like a big monster for example or a big house.
I would like to be able to engage the monster when I touch on his outside not a single tile.
Same for buildings, I would like to be able to set the transparency when I go behind a building.
I would like this to work with parallax mapping, if this has any influence.
I know there is EST - EVENT SIZE AND TRIGGER but is saying: "This script can give Size to event. Event size is not passable by player."
I would like to walk over the event in case is a building.
Also I know there is the Region Events plugin that I think could help (but not sure), however it seems to ask for a region number and not happy with this because I could have two overlapping big events?
I'm open to any idea...
Thanks!
I would like to be able to engage the monster when I touch on his outside not a single tile.
Same for buildings, I would like to be able to set the transparency when I go behind a building.
I would like this to work with parallax mapping, if this has any influence.
I know there is EST - EVENT SIZE AND TRIGGER but is saying: "This script can give Size to event. Event size is not passable by player."
I would like to walk over the event in case is a building.
Also I know there is the Region Events plugin that I think could help (but not sure), however it seems to ask for a region number and not happy with this because I could have two overlapping big events?
I'm open to any idea...
Thanks!

