In my abs I need that enemies pass through the other events on the map, but non through the walls. I've found this lines for rmvx ace and I need a conversion to mv.
module Dhoom
module EventPassability
Passability_Syntax = "Through_Event_Passability"
end
end
class Game_CharacterBase
def collide_with_events?(x, y)
$game_map.events_xy_nt(x, y).any? do |event|
return false if event_comment_through? and event.event_comment_through?
event.normal_priority? || self.is_a?(Game_Event)
end
end
def event_comment_through?
return false if !self.is_a?(Game_Event)
@list.each do |list|
return true if list.code == 108 and list.parameters.include?(Dhoom::EventPassability:

assability_Syntax)
end
return false
end
end
I hope the request is clear.
Can someone help me? Thanks.