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In my abs I need that enemies pass through the other events on the map, but non through the walls. I've found this lines for rmvx ace and I need a conversion to mv.



module Dhoom
  module EventPassability
    Passability_Syntax = "Through_Event_Passability"
  end
end


class Game_CharacterBase
  def collide_with_events?(x, y)
    $game_map.events_xy_nt(x, y).any? do |event|
      return false if event_comment_through? and event.event_comment_through?
      event.normal_priority? || self.is_a?(Game_Event)
    end
  end
 
  def event_comment_through?
    return false if !self.is_a?(Game_Event)
    @list.each do |list|
      return true if list.code == 108 and list.parameters.include?(Dhoom::EventPassability::passability_Syntax)
    end
    return false
  end
end


I hope the request is clear.


Can someone help me? Thanks.

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