Event Touch even when Player is Through?

Alarkus

Veteran
Veteran
Joined
Oct 15, 2016
Messages
78
Reaction score
35
First Language
English
Primarily Uses
RMVXA
Yo.
I have a game segment where the player holds onto a balloon to float over chasms.
I'd like to include obstacles such as arrows being fired at the player to pop the balloon.
However, in order to allow the player to float over the chasms, I've set a move route to make them "Through", this makes an Event Touch trigger impossible.
I've tried various methods I've seen in similar issue threads. (Such as setting the event to below the player) But no avail.
 

glaphen

Veteran
Veteran
Joined
Jan 13, 2019
Messages
202
Reaction score
60
First Language
English
Primarily Uses
RMMV
I think you could use yanfly region restrictions
to make the ground passable instead of player through and use an invisible same as character event to block it off until a switch is on or something.
Oh did it again this if vx ace. Dunno if it exists in ace.
Here is an ace version I think.

Oh you probably don't even need the plugin, can probably just use a passable blank picture tile set to passable and block it off with an event as above.
 
Last edited:

Alarkus

Veteran
Veteran
Joined
Oct 15, 2016
Messages
78
Reaction score
35
First Language
English
Primarily Uses
RMVXA
I think you could use yanfly region restrictions
to make the ground passable instead of player through and use an invisible same as character event to block it off until a switch is on or something.
Oh did it again this if vx ace. Dunno if it exists in ace.
Here is an ace version I think.

Oh you probably don't even need the plugin, can probably just use a passable blank picture tile set to passable and block it off with an event as above.
Im actually already using that script.
Didn't think of using an event like that though!
Still would be convenient if there was some other way besides wrapping events all around a cliffspace.
 
Last edited:

glaphen

Veteran
Veteran
Joined
Jan 13, 2019
Messages
202
Reaction score
60
First Language
English
Primarily Uses
RMMV
Im actually already using that script.
Didn't think of using an event like that though!
Still would be convenient if there was some other way besides wrapping events all around a cliffspace.
You don't need to wrap it, just the tile past the edges that you can walk onto the region from, so if it was a long 1 width passage that would only need 2 events really, 2 events per width. If you can fly all around the map with it's still just copying and pasting, shouldn't cause lag either really.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
29,230
Reaction score
6,776
First Language
German
Primarily Uses
RMMV
the usual way to check for through events (or player) is to compare coordinates with a parallel process.
however that has its limitations as a parallel process can create lag.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Here's a sample of some pixel edits I made.

Maybe for use as sidewalks.
If there are any mods or admins online, could you please see about the re-translation pages for RPG Maker MV? They are all down :rsad:
Werewolf cons: you lose control of yourself once a month and could accidentally kill your friends. Vampire cons: no garlic bread. The choice is simple. Werewolf for sure.
2 huge market drops in 2 days. So glad I sold my non-dividend stocks about 2 weeks ago. And if the dividend ones drop heavily, hey more cheap stocks for me!
My tutorial is live! It covers using Yanfly's weapon unleash to replace the basic attack skill with a more dynamic version depending on which weapon type the actor has equipped. It also includes how to import a custom function used to generate a random number within supplied minimum and maximum values, used in the replaced skills, to give weapons a set damage range.

Forum statistics

Threads
94,524
Messages
921,600
Members
124,377
Latest member
Darkyyy
Top