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- Oct 5, 2014
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Hello, sorry if this is a commonly-asked question but I couldn't find it previously asked on the forum.
Basically, the Event Touch trigger for my events isn't working correctly - When approaching a player, instead of colliding and triggering the event in question, it just sort of hangs there awkwardly, only triggering if the player moves against the event, as would be the case with the Player Touch trigger. This means that, say, a guard who chases down the player in order to attack them will just halt and stand there awkwardly if the player stays still, and indeed will keep following behind at the player's pace so long as you don't directly walk into them.
It's really frustrating because it's utterly game-breaking - Imagine if Ao Oni consisted of the demon racing toward the player, then standing around awkwardly behind them, breathing down the back of their neck like an unwanted extra party member. I've tried using 'Through', but it makes no difference, they just refuse to collide with the player.
The movement I've been using is Approach, although I've also tried using Custom to Move Toward Player on loop. Really need to know how to fix this.
Thank you.
Basically, the Event Touch trigger for my events isn't working correctly - When approaching a player, instead of colliding and triggering the event in question, it just sort of hangs there awkwardly, only triggering if the player moves against the event, as would be the case with the Player Touch trigger. This means that, say, a guard who chases down the player in order to attack them will just halt and stand there awkwardly if the player stays still, and indeed will keep following behind at the player's pace so long as you don't directly walk into them.
It's really frustrating because it's utterly game-breaking - Imagine if Ao Oni consisted of the demon racing toward the player, then standing around awkwardly behind them, breathing down the back of their neck like an unwanted extra party member. I've tried using 'Through', but it makes no difference, they just refuse to collide with the player.
The movement I've been using is Approach, although I've also tried using Custom to Move Toward Player on loop. Really need to know how to fix this.
Thank you.


