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So, I'm creating an event that uses a character sprite 12 times bigger than the player character. Basically, this event is programmed to damage the player every time it touches them. But for some reason, it only executes these commands if the one square that is the event itself touches the player, not if the sprite for the event touches them. At first I tried creating multiple invisible copies of the event aligned in accordance with the sprite, which temporarily did solve the issue. However, now I need to program the event to move at random, and I can't keep the invisible events that move with it moving with it if they all move randomly as well. Is there any way to make it so that when an event's sprite touches the player, the programmed commands will be executed? Any help would be appreciated. Also, I don't want to have to resort to using scripts if it can be avoided, so please don't suggest those unless what I want to do is impossible without using a script.
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