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I'm trying to make a chase scene, but the Event Touch won't trigger the event for death or transfer unless my character moves. Is there some way to remedy this?
The player is a distance from the event when it starts and the event is supposed to chase after the text finishes. The player steps on an event that turns on a switch for the moving event to activate. The moving event it set to Above Characters, since its graphic is a cloud that is supposed to engulf the player.Is the player beside or on the event? Is the event moving? Does the event touch the player or does the player touch the event? Do they somehow start off in the same position? Is the event set to Below/Same as/Above Characters?
Maybe a screenshot of your event, with the whole event window shown, would be useful. You haven't given us very much to work with.
It's certainly on "Event Touch." It just doesn't work when the player is standing still.To me it sounds like you are using "touch by player" and not "touch by event" as the trigger for the moving event (monster?).
"Touch by player" means that it is triggered when the player is trying to walk against it (towards the same field)
"Touch by event" means that is is triggered if the event is touching the player or the player is touching the event. I used this for some enemies to attack whether I walk towards them or the other way round.
There was ONCE a situation where the event just stopped working and I had to play around with the settings to "wake it up" again.![]()
I'm pretty sure the problem is you set it to above char, because how can a event touch a player, if It's above him/her lol.The player is a distance from the event when it starts and the event is supposed to chase after the text finishes. The player steps on an event that turns on a switch for the moving event to activate. The moving event it set to Above Characters, since its graphic is a cloud that is supposed to engulf the player.
I have yet to learn how to take a screenshot. Do you need all the event pages? Or just one?
It's certainly on "Event Touch." It just doesn't work when the player is standing still.
When set to "Same as" and "through," the event just lingers over the player and doesn't trigger at all. "Above" works as long as the player is moving. I just need the event to be able to work even while the player is standing.I'm pretty sure the problem is you set it to above char, because how can a event touch a player, if It's above him/her lol.
Set it to same as player, and through, that should make it work, and have the effect that you want it to have.
Here are the screenshots of the pages.So is the trouble that the event doesn't chase after the player as it should? Or does it chase the player, but will not trigger when it comes into contact with the player?
Please show ALL pages of the event. If it doesn't chase the player when the switch is turned on, also include screenshots of the event that turns on the switch.
Edit: Yeah, Zoltor may be right there. The Game_Player.start_map_event does have a condition that says the trigger has to be correct AND the event has to have "normal" priority (same as characters).
Which is strange, as I always thought you could set an event to be below or above the characters and it would still start, but the player and event had to be on the SAME tile. And I thought when you create events that are Player Touch and have no sprite, they go to Below Characters by default.
Ah, I'll keep that no cropping thing in mind.We will need screenshots of the custom autonomous moves you set, as this will afffect quite a lot of those pages.
One problem on your page 3: autorun on a page with a autonomous movement will always be tricky, because autonomous movement is parallel to everything else. Basically it's guesswork if the autonomous movement can be completed before the autorun comes to an end.
And since page 2 does nothing but activate page 3 on touch, why don't you move the commands from page 3 to page 2 andcompletely eliminate the autorun page 3? that should improve the event a lot.
Please do not crop your screenshots in the future - you removed several important informations from them by cropping them. In this specific case that might not matter, but it will make the difference for quite a lot of events you might write in the future.