Event towards player, activate on player touch

Potreen

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I have an event with 'through' moving towards player with activate on touch. It's also set to 'faster' speed and 'higher' freq.


But often the player can move a direction away from it, or stand still and the event won't trigger, just stay right behind the player. It's like it follows the player but is missing a pixel or two to actually activate sometimes.


Is there a way around this?


I am using Saphire Action System with pixel movement(8 direction movement).

#-------------------------------------------------------------------------------
# * Setup Part (Pixel Movement)
#-------------------------------------------------------------------------------
module Pixel_Core
  
  # Auto Update events with tileset graphics?
  Auto_Refresh_Tile_Events = true
  
  # Auto Update range
  TileEvent_Range = 3
  
  # Auto Multiply event commands?
  # (this option will multiply the event commands by 4 if set to true)
  Multiply_Commands = true
  
  # Commands to multiply (ID)
  Commands = [1,2,3,4,5,6,7,8,9,10,11,12,13]



Thank you for reading, and please let me know if there is anything more needed to aid me with this problem.
 

Andar

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You misunderstood the purpose of the trigger.


Player Touch = Player moves on the event (which he won't do unless accidentally if he's trying to run away)


Event Touch = Event moves on the player (which is what you need here)


However, depending on how SAS changes the system, the through might prevent the event to trigger at all
 

Potreen

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Thank you for the quick answer, I appreciate it. The problem was that i've missed the difference between the two 'touch'. :)
 

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