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- May 29, 2016
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I have an event with 'through' moving towards player with activate on touch. It's also set to 'faster' speed and 'higher' freq.
But often the player can move a direction away from it, or stand still and the event won't trigger, just stay right behind the player. It's like it follows the player but is missing a pixel or two to actually activate sometimes.
Is there a way around this?
I am using Saphire Action System with pixel movement(8 direction movement).
Thank you for reading, and please let me know if there is anything more needed to aid me with this problem.
But often the player can move a direction away from it, or stand still and the event won't trigger, just stay right behind the player. It's like it follows the player but is missing a pixel or two to actually activate sometimes.
Is there a way around this?
I am using Saphire Action System with pixel movement(8 direction movement).
#-------------------------------------------------------------------------------
# * Setup Part (Pixel Movement)
#-------------------------------------------------------------------------------
module Pixel_Core
# Auto Update events with tileset graphics?
Auto_Refresh_Tile_Events = true
# Auto Update range
TileEvent_Range = 3
# Auto Multiply event commands?
# (this option will multiply the event commands by 4 if set to true)
Multiply_Commands = true
# Commands to multiply (ID)
Commands = [1,2,3,4,5,6,7,8,9,10,11,12,13]
# * Setup Part (Pixel Movement)
#-------------------------------------------------------------------------------
module Pixel_Core
# Auto Update events with tileset graphics?
Auto_Refresh_Tile_Events = true
# Auto Update range
TileEvent_Range = 3
# Auto Multiply event commands?
# (this option will multiply the event commands by 4 if set to true)
Multiply_Commands = true
# Commands to multiply (ID)
Commands = [1,2,3,4,5,6,7,8,9,10,11,12,13]
Thank you for reading, and please let me know if there is anything more needed to aid me with this problem.

