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This script allows you to divide an event list into multiple sections using labels.


An event with multiple sections will only execute the section that was triggered.


This allows you to create different behaviors for the same event depending on how the event was triggered. There are many different ways to divide an event list

  • Pushing a button, for example the C button or the X button.
  • Using a key item.
  • Touching an event
For example, one button might allow you to talk to an NPC, while using a keyitem on the NPC allows you to trigger a special set of commands.






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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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