Event Trigger Labels

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,230
Reaction score
3,075
First Language
English




In RPG Maker, you have events on the map that can be triggered when the player is either standing on top of them or in front of them. When a player wishes to trigger an event, they press the "action" button, which by default is the Z or Enter key. When an event is triggered, they will execute the entire list of commands.

However, what happens if you want to allow a player to interact with an event in different ways? For example, if a player walks up to an event and talks to it normally, they might just have friendly conversation.

On the other hand, if a player walks up to an event and presses the A key, this might issue a challenge to the event to a mini-game, and the event will ask you if you're sure you want to do this.

This plugin allows you to separate an event's list of commands into different sections. Depending on how the event is triggered, a different section would run, allowing you to create unique behaviors when the player interacts with an event.
 
More information and downloads available at HimeWorks
 
Last edited by a moderator:

Solis

Veteran
Veteran
Joined
Oct 24, 2015
Messages
367
Reaction score
84
First Language
English
Think I could find really good use for this...right now I'm having to create multiple different pages with different conditions in order for this to work...Thanks!
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,230
Reaction score
3,075
First Language
English
Here's a tutorial video by Echo that shows how to use the plugin, and some things you could do
 
Last edited by a moderator:

BloodletterQ

Chaotic Neutral Assassin
Veteran
Joined
Aug 15, 2012
Messages
1,466
Reaction score
1,067
First Language
English
Primarily Uses
N/A
With this, I can use your pre-emptive events to allow for an ambush (enemy touch) or pre-emptive (player touch) on a single page?
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,230
Reaction score
3,075
First Language
English
With this, I can use your pre-emptive events to allow for an ambush (enemy touch) or pre-emptive (player touch) on a single page?


I haven't implemented player-touch/event-touch label triggers yet, since there's a bit of an issue with the way page triggers work.


For example, action trigger events will never trigger on touch, whereas event touch will trigger on action trigger, player touch, and event touch.


This means that you would basically have to use event touch if you wanted to have support for all three types of labels.
 

BloodletterQ

Chaotic Neutral Assassin
Veteran
Joined
Aug 15, 2012
Messages
1,466
Reaction score
1,067
First Language
English
Primarily Uses
N/A
Thanks for clearing that up. I was a little confused.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

buinguyenhoangtho wrote on fizzly's profile.
Hello @fizzly, i would like to use your asset/ resource for my project ( is maybe commercial ). May i have your permission? Thanks you !
I have 470+ hours on RMMV but have only made a demo game, is this normal? :kaoswt: (I lose motivation a lot plus I use a 32gb laptop, so..)
I like Iron Maiden.
Benku wrote on Magnus0808's profile.
Hey man you helped me out a long time ago with a plugin i was wondering if you can help me out one more time since its literally the last thing i need help with if not is cool but id figured id ask you one more soild.
Stream will be live shortly with a guest stream! Tonight, a new guest joins~ Feel free to drop by!

Forum statistics

Threads
95,425
Messages
929,073
Members
125,660
Latest member
AphoticAmaranth
Top