Event Trigger Labels

Tsukihime

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In RPG Maker, you have events on the map that can be triggered when the player is either standing on top of them or in front of them. When a player wishes to trigger an event, they press the "action" button, which by default is the Z or Enter key. When an event is triggered, they will execute the entire list of commands.

However, what happens if you want to allow a player to interact with an event in different ways? For example, if a player walks up to an event and talks to it normally, they might just have friendly conversation.

On the other hand, if a player walks up to an event and presses the A key, this might issue a challenge to the event to a mini-game, and the event will ask you if you're sure you want to do this.

This plugin allows you to separate an event's list of commands into different sections. Depending on how the event is triggered, a different section would run, allowing you to create unique behaviors when the player interacts with an event.
 
More information and downloads available at HimeWorks
 
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Solis

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Think I could find really good use for this...right now I'm having to create multiple different pages with different conditions in order for this to work...Thanks!
 

Tsukihime

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Here's a tutorial video by Echo that shows how to use the plugin, and some things you could do
 
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BloodletterQ

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With this, I can use your pre-emptive events to allow for an ambush (enemy touch) or pre-emptive (player touch) on a single page?
 

Tsukihime

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With this, I can use your pre-emptive events to allow for an ambush (enemy touch) or pre-emptive (player touch) on a single page?


I haven't implemented player-touch/event-touch label triggers yet, since there's a bit of an issue with the way page triggers work.


For example, action trigger events will never trigger on touch, whereas event touch will trigger on action trigger, player touch, and event touch.


This means that you would basically have to use event touch if you wanted to have support for all three types of labels.
 

BloodletterQ

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Thanks for clearing that up. I was a little confused.
 

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