Event with more people

Wasserteufel

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Hey! =D

I have a question, again.. ^^"

I have an event, where two soldiers and the main character should move (walk) at the same time.

But it's not working.. WHY? xD

Do I have to set all three Events to parallel process or to autorun?

Help pls.!
 

Dirge

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I would actually set a totally separate event that controls the scene. Then you can set the move routes for each of the people, and only have the last one with "wait for completion", so they'll all move at the same time (or however you time it with wait commands)
 

Andar

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No.

First, and the most important thing in all cutscenes: you have one controlling event for everything, all NPCs should be empty placeholder events that are remotely controlled by that single event.

Then, in that controlling event the three commands to set the move routes for the three NPC need to be directly one after another, but ONLY the last command should have wait checked, the first two need wait unchecked.

Edit: ninja'ed
 

Wasserteufel

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No.

First, and the most important thing in all cutscenes: you have one controlling event for everything, all NPCs should be empty placeholder events that are remotely controlled by that single event.
Sooo... Even if put everything in one event, my NPCs can't move at the same time?
 

TheoAllen

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Handle the cut scene in single event, put move route in for your soldier NPC, and don't check this



The implementation would be something like this

 

Andar

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Sooo... Even if put everything in one event, my NPCs can't move at the same time?
On the contrary - you need to put the commands into one event to enable synchron movement.
It is extremely difficult to get synchron movement if the commands are scattered on different events.
 

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