Event works in one map, not others?

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Ghetto

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I have a very simple event with a character that starts walking when the actor enters the map. The walking character reaches the end of the map and disappears. The purpose of this is to make it seem like the world is more alive, I copied the event and pasted it in on another map, but here it doesn't work... The character walks but ends up not disappearing. I can not figure out why its working on the first map but not my second one.

Screen1.PNG Screen2.PNG
 

_Shadow_

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Try to set it skip if can't move. Tell me if it solves the case. It might encounter an obstacle, thus wait forever. And add a Wait (10) command on this event. It is in parallel! Always do that to make events lighter on CPU. :p
 

Ghetto

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Try to set it skip if can't move. Tell me if it solves the case. It might encounter an obstacle, thus wait forever. And add a Wait (10) command on this event. It is in parallel! Always do that to make events lighter on CPU. :p
Setting it to skip if can't move made him disappear after the walking as intended :eek: I would not have thought of it.. as he does not have any obstacles! And thank you for the great advice with the wait command, I put that in there as well! :biggrin:
 

slimmmeiske2

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