Tutorial-Blog Eventing a Push/Pull System

Xelion

Veteran
Veteran
Joined
Apr 18, 2012
Messages
96
Reaction score
119
First Language
Spanish
That's a pretty good way of donig it! When I did boulder puzzles in my 2000/2003 projects they only had a simple push mechanic and I remember just telling the player to exit and reenter the scene if they got stuck.
 

Touchfuzzy

Rantagonist
Staff member
Lead Eagle
Joined
Feb 28, 2012
Messages
7,378
Reaction score
9,120
First Language
English
Primarily Uses
RMMZ
That's a pretty good way of donig it! When I did boulder puzzles in my 2000/2003 projects they only had a simple push mechanic and I remember just telling the player to exit and reenter the scene if they got stuck.

I've always included a reset button of some sort even with push only puzzles.

The method that @hiddenone used to do the pulling though is pretty spiffy. Definitely will be yoinking it myself in the future.
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,507
Reaction score
5,367
First Language
english
Primarily Uses
RMMZ
Having to reset puzzles over and over while testing is why I came up with the pulling part. :rswt After rolling a rock against a wall one too many times, I decided it would just be easier if I figured out a way to let players fix any mistakes they made without having to reset the entire puzzle.
 

Jennavieve

Veteran
Veteran
Joined
Oct 21, 2020
Messages
90
Reaction score
86
First Language
English
Primarily Uses
RMMZ
This blog post was super helpful as a guideline. I would have had no idea how to even begin implementing a push/pull system if it wasn't for this. Thank you so much!

I used this post as a basis for understanding how a push/pull system should work but took out the scripting and used if/else clauses exclusively just because it was easier for me to wrap my head around.

Push-Pull.png

I also had no need for any of the direction fix calls so I left that out. For anybody else who struggles with scripts, this is also a functional option.
 
Last edited:

Frostorm

[]D[][]V[][]D aka "Staf00"
Veteran
Joined
Feb 22, 2016
Messages
1,846
Reaction score
1,600
First Language
English
Primarily Uses
RMMV
I wonder if I can make moving platforms w/ this method...
 

Latest Threads

Latest Posts

Latest Profile Posts

Hey everyone, we know that the edit bar is missing. We're working on it. You can talk about it in the announcement here: https://forums.rpgmakerweb.com/index.php?threads/forum-errors-missing-edit-bar-etc.132715/
So, explain why we can no longer use BBC code or smilies in our posts? This sparks much sadness...
Are we now stuck with WYSIWYG ? I cannot revert back my posts to good old raw text ?
I'm wondering if I may be putting too many things into one map. A story, within a story, within a story . . . it's fun, but I can't shake the feeling that it may be better to scrap some of it, and use it for another map. I'm not sure what to do.

Forum statistics

Threads
107,790
Messages
1,032,219
Members
139,937
Latest member
Mineformer
Top