Eventing Help

ChristianCrossX

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Hello! I need some help with an event!

I have a char walking out of a church where a previous out run event happens. when he walks out of the church he meets a friend who joins the party which is also a outo run. The problem is when I walk in to the church again and come back out the event runs again. I tried many difrent switch combos, char exists switch, erase event, break loop.I can't get it to work. Some of the results either delete the even or remove the sprite and then I'm talking to an empty space. I honestly don't know what to do. SO I'm asking for you help.

In short.

Char has auto event in church, walks out meets friend and if I leave the map and return I want him to be gone.

Sorry if this was posted in the wrong section. But please help.
 

Andar

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Please post screenshots of your event pages. This needs switches to make the event stay off, and if you tried switches but it didn't work, then you used the switches in the wrong way - and we need to see what you have done to correct your mistakes.


And yes, this should have gone to the support area - please wait until one of the moderators of this part moves it.
 

Shaz

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I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.


Switches. Have you done some basic tutorials?
 

Tommy Gun

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Sounds like you just need to use a self-switch, but we need to see screenshots to know what you're actually doing.
 

ChristianCrossX

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event_two.png

So event one triggers when i come out of the church, event two was initialy just for the sprite.

now when i walk in to another building and out event two appears again. Or after some messing around event one just loops over and over.

Or something new happened, it seems that event two trigers first making the sprite disapear and then event one plays. I know because the char is still added to the party.

as i said in my original post, i tried bunch of switch combos, i don't have any idea. The top pic is event two the other is event one.

what i want it to do is:

event one runs and then delets event two so when i move from map to map it's won't be there.

event_one.png
 
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Shaz

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Again - you need to use switches. Deleting/erasing an event only works for the remaining time you're on that map.


Please read some beginner tutorials.
 

ChristianCrossX

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I have done tutorials, I have tried all sort of difrent variations on the switches.

move them around, turn them off, turn them on, actor conditional switch, parallel, self.

all the tutorials say is "swithes are like switches they turn on", "if you set an event to switch it only works when that switchs is on"

so if event two is set like in the picture to work when switch "Dain" is on then why does it still not work.

the event runs but out of order, it first runs two then one. Or just ignore two or one depnding of how i move the switches or doesn't even work.

as i you can see i have tried multiple variation.
 

Shaz

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Show ALL pages of the events.
 

ChristianCrossX

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ON the second event page of event one there is only the self switch a checked.

event_two_page_two_001.png
 
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Shaz

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Please include the WHOLE event window (for all 3 screenshots). I can't tell if those are all the same event or 3 different events.
 

ChristianCrossX

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Event_one_page_1.pngevent_one_page_2.pngevent_two_page_1.pngevent_two_page_2.png

from left to right, event one page 1,2/ event two page 1,2
 
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Shaz

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Well, event 29, page 1 is going to play first, because that's the only one with no conditions. When it plays, it turns on the switch and self switch, which activates its own page 2, as well as page 1 of the other event.


Are these events on the same map?
 

Tommy Gun

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The second page of "Dain" doesn't need an autorun since there's nothing in it. Also, the first page only sets the Dain switch to ON -- it's better to put EVERYTHING that needs to autorun like that (switches and stuff) into ONE separate event. I have some video tutorials in my signature; they might help.

Sidenote: "...today's hunt" should have an apostrophe.
 

Andar

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your second event is wrong.


1) I don't see the use of the first event page, just turning on the switch to activate another autorun? make that other autorun directly active.


2) the second page is an autorun that is never switched off (and empty anyway), that page will freeze your game as soon as it becomes active.


I suggest you remove the second page of the second event, remove the content from the first page, and turn that second event to action button.


Then activate the controlling first event directly (remove the switch condition) and see if everything works.


Edit ninja'd
 
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ChristianCrossX

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Events are one the same page, I will try all these but don't close thread. I shall report back. Thank you.

Ok so the first event work, he joins appears in the menu and so on. Works proper thanks Andar.

But when i go back in to the church and out the second event is still there, how do I remove it after he has joined?

Also can some say what exactly went wrong?

Like to my in my mind it makes perfect sense, Event one and-switch-activate event two.

New update.

If i moved the sprite to event one and delete event two and then move the event where it should be it works!

But when I will need to use more than one char and the event to move around more than one person, I still don't know

how to make that happen.

So let's say three people are talking and at the end they join the main char to form the party.

The one with the event will do it and so will the others but if I return to the map I will find them standing

in the same place.

How do I delete the event for the other peaople talking so they won't appear again?
 
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Tommy Gun

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Use a self-switch to change the characters to a blank page with no graphic. They will be gone forever.
 

ChristianCrossX

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Thanks dude, anyway saw your tutorial videos on you tube pretty good. But still how do I make it so that an event can control another actor and not just player.

Here the situation:

I have my party and we hit an event that runs if Dain(one of them) is in the party. Now I want him to walk out of view and leave the party.

leave the party part I have done, but I can't choose him alone to leave and set move off of the map like with animation not just disapear.

At first I tried choosing his event, but that just moves the event back where I found him. Maybe make another Dain event and work with that, won't that make a copy and I'll be stuck with two, one behind me and the other walking away.

How do I make two char walk side by side by the way, like they are walking and talking? Parallel, it's cut scene. And how do I get them to join after?

Thanks for all the help to all!
 
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Tommy Gun

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Yes, I think you'd need to use a second event so when Dain leaves your party, the other event appears and walks off screen. If it's on the same map you had him join, you can teleport the event to where you are.

Side-by-side: have two move routes. The first one has "wait till finished" UNchecked. The second one right after that has it CHECKED. That way they'll both move at the same time.
 

Andar

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How do I make two char walk side by side by the way, like they are walking and talking?
Use two set move route command for them, one after the other in the same cutscene controlling event - just uncheck the wait for completion on the first command, then both will execute and wait until the second one is ended.
(if they don't move exactly parallel, remember to set frequency to max)
 

Tommy Gun

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I ninja'd you twice in one thread, Andar! :)
 

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