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- Jan 5, 2013
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I have a question and I wonder if these skills are possible by just eventing or it must have a script so it will work?
So here's how I want it to work.
1. Freeze Skill
What happens is that with a push of a button, enemies around the character of a one tile radius will be frozen. As you can see in this image...
RADIUS EXAMPLE AFTER FREEZE
What I'm trying to say is that whatever enemy (Or should I just call the enemies events) that comes into that blue radius shall be frozen for a set period of time. Is this possible by eventing only or a script is needed?
2. Projectile Skill
Before everyone starts linking ABS or XAS or any of those complex stuff, I want to state that no, I don't want the HP bar and etc etc etc all over the map. All I want is just something that simply enables the player to shoot a projectile at an event and trap it for a certain period of time. No HP deduct or anything since my game has no HP AT ALL. Simply variables, but still, I want it to be like this:
WHEN PROJECTILE IS WHEN PROJECTILE HITS
SHOT TARGET
Yeah whatever, but it's just a vague idea how I want it to be like. So when the projectile hits the target, it turns into ice for like example, 10 seconds then reverts back to normal. Once again, can be done with just events or a script is needed, and please don't suggest the complex ones, a simple ONE SCRIPT, script only. Or if there's two that needs to work together fine, just get the job done :/
So here's how I want it to work.
1. Freeze Skill
What happens is that with a push of a button, enemies around the character of a one tile radius will be frozen. As you can see in this image...
RADIUS EXAMPLE AFTER FREEZE
What I'm trying to say is that whatever enemy (Or should I just call the enemies events) that comes into that blue radius shall be frozen for a set period of time. Is this possible by eventing only or a script is needed?
2. Projectile Skill
Before everyone starts linking ABS or XAS or any of those complex stuff, I want to state that no, I don't want the HP bar and etc etc etc all over the map. All I want is just something that simply enables the player to shoot a projectile at an event and trap it for a certain period of time. No HP deduct or anything since my game has no HP AT ALL. Simply variables, but still, I want it to be like this:
WHEN PROJECTILE IS WHEN PROJECTILE HITS
SHOT TARGET
Yeah whatever, but it's just a vague idea how I want it to be like. So when the projectile hits the target, it turns into ice for like example, 10 seconds then reverts back to normal. Once again, can be done with just events or a script is needed, and please don't suggest the complex ones, a simple ONE SCRIPT, script only. Or if there's two that needs to work together fine, just get the job done :/
