I've been reading around and noticed that events that have already run will 'refresh' so to speak once you return to a map...
How can I get around an event refreshing without Exiting event processing or erasing the event?... Say, maybe making it wait a certain amount of time before running itself over again?
So the event would be activated by the player, it would run, it would wait according to wait commands and then re start again if the player were to interact with it... but the catch is, I wouldn't want the player to just be able to just re enter the map in order for the event to restart more quickly... I read through the differences between Exiting Event Processing and Erasing Events, but I don't think those are what I need. I also read through Self Switches but the problem with that is that the event wouldn't run again after the wait commands... it would just be a dead event.
An example in gameplay would be as follows:
1- Player interacts with a fruit tree on Map A
2- After x amount of time, the fruit tree bears more fruit (even with the player exiting/re-entering Map A).
I know there are Wait commands and I'm familiar with them, but wouldn't the event just refresh if a player simply re-entered the map? I'm probably sounding pretty repetitive... too much coffee, you know? lol
I work with Ace, by the way.