Eventing Ranged Attacks in a Roguelike System

Deep Thought

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I've been working on an action/roguelike game for RPGMaker XP, and it's been going well so far. When you touch an enemy (or an enemy touches you) you deliver/take damage depending on what sort of weapons you have; nothing new. It works well enough for melee weapons, but I have no clue how I would implement ranged weapons like bows/guns. Would I need to make common events for spawning projectiles in front of the attacker, or would some scripting be involved?
 
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Deep Thought

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You want I should beg for a bump for my thread?
 

Shaz

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I've moved this thread to XP Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

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