Tutorial-Blog Eventing Two Switch Puzzles

ShadowDragon

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nice tutorial, but I dont think the last event needs the other 2 buttons if
selfSwitch A i so n on that page alone, but can be added for safety.

there are so many possibilities, I got a door which require 10 solvings, but
it's throught the full game, but while the possibilities are endless, I look forward
to how they impliment those nice puzzles :D
 

ATT_Turan

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The last event...the door? How would it be locked and then open itself without the other pages?
 

ShadowDragon

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if page 2 requires switch puzzle On (both events), than page 3 only
requires selfswitch A if it's mentioned on page 2? so the other 2 are
unnecessary on page 3?
 

hiddenone

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@ShadowDragon You are correct that the last page of the door could be done with just the A self-switch, but I left the other switches there since it didn't affect if the page works or not. I also like them being there so I can just glance at the last page and be reminded of what switches are being used. :)
 

ShadowDragon

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while both works, it can be used as failsafe, if you use to make sure SS A isn't
used previously, but also for the completion, I agree on that.

but a nice idea.

but to make switches more intresting, use 6 of them, while it is colored,
you can base it on colors which is up or down, but show the tablet after
input is wrong 3x or after if the last switch is need that the tablet comes
with a hint and can change 3x to solve the puzzle.

if done in 1x, a hidden chest with some items can come up, otherwise, nothing.
but there are endless possibilities, but this one is a nice and basic for beginners.

they can extend it if they like or improve it when they polish it.
Keep up the nice work :) I enjoyed this puzzle idea, specially combi
which I didn't though of it using in dungeons.
 

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