Events 1 Pixel offset while using GameUpgrade or CoreEngine

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yeet
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Good evening,

Like the title says: Events are not in the right place when using SRD_GameUpgrade and/or YEP_CoreEngine and I have no idea why.
Core Engine is up to date with version 1.30 and Game Upgrade is version 1.21. I did try it with the latest version but it doesn't help. I also tried it on my testmap where it appears just fine but that makes it even more confusing. If someone could help that would be nice.



In the second screenshot it's visible at the right side of the door, while on the door in the first map it isn't.
 
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Andar

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what is your screen size?
That effect has been known to happen if your selected screen size is not divisible by the tilesize (48x48).
so for example 1280x720 is a bad screen size while 1248x720 would fit.
 

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yeet
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My game's screen size is 896x504. But it's weird since it only hapenned after I updated YEP_CoreEngine from 1.00 to 1.30. And on both screenshots I have 1.30 running.
 

Andar

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896 is NOT divisible by 48, and neither is 504, that's where the distortion comes from.
896/48 is 18.666, better use 912
504/48 is 10.5, either use 480 or 528
 

Andar

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your decision, no need.

and the problem is originally caused when the mathematical formulae used in the display don't have full numbers. And that depends on the entire map structure, which is why the distortions are irregular.
You would have distortions in all cases, but changing the formulae will change where the distortions become visible and where not. And yanfly's core does change some of the formulae.
 

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