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- Oct 1, 2018
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So I understand how to have the player name their character using the name input processing command. But what I want to do after that is then be able to have certain events/lines of code that only activate if the player's name is a specific string. So say the player named their character "sonic". A line of code would activate later in the game only if the player is named "sonic" and would say something special like "gotta go fast". If the player is named anything else, the line of code should be skipped. (I'm assuming this part is done using an if statement)

