Events based on time in-game!

Nadeem Wali

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So, I've started this project and I've just a added and Adventurers Guild. I've set it up so that when the player enters the guild base and talks to the GM (Guild Master) he will tell him about the guild. Then I added show choices if they want to join and if yes then it starts a timer and gives them an initiation task to join. After they complete it, I want it to start a switch or something so that every 10 hours in-game it gives the player 500G but I just don't know how too.

I'm using this Advance Time Script - http://atominik.com/16539309/advanced-time-system

If anyone could help then thank you!
 

mlogan

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I've moved this thread to Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.


Tutorials sections are for posting tutorials you've created for other members to use.
 

Andar

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What you need here is pure eventing, and more specifically events with variables.

I suggest you follow the link to the starting point in my signature and look for the tutorials on eventing and specifically the variables guide there and work through them.
The problem here is that with a basic understanding of variables that is extremely easy to do - but without that understanding, it is difficult to explain.

So after you played and worked through those guide, try to do it yourself. If that doesn't work, post a screenshot of that first try here and we will tell you how to change it to make it work.
 

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