Events Ignoring Conditions?

Senshu

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Thank you very much for your advice Andar, and going forward with my game I'm going to keep this in mind and put it to use, looking over how I have my switches mapped does look needlessly convoluted, and anything to make it simpler, I'd be a fool not to put into action, after messing with a couple things I ended up getting this event to work, so hopefully nothing else I've created up to this point breaks, and I'll try to keep it simple from this point on.
 

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