LittlePIGGY

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When you enable this plugin, the plugin @Galv 's Event Spawner MZ stops working.
Summoned events are not recognized by the character, he just passes through them as if they do not exist.
Any suggestions on how to solve the problem?
thanks

UPDATE
I was wrong. The plugin can transfer events from one map to another. Everything is much more complicated than the other plugin. Nevertheless, here is such a mistake. What am I doing wrong?


bandicam 2021-04-23 14-37-09-782.pngbandicam 2021-04-23 14-35-58-289.pngbandicam 2021-04-23 14-40-32-448.png
 

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matthew30903

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I've not looked into Galv's Event Spawner, but VisuStella Events & Movement Core has an event spawning feature as well. This might be the conflict, might be a good idea to use only one of the two plugins.
 

LittlePIGGY

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I did not find any switch that disables this feature in Events & Movement Core VisuStella
 

Sword_of_Dusk

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I did not find any switch that disables this feature in Events & Movement Core VisuStella
Is there some reason the VisuStella version of the feature isn't good enough?
 

LittlePIGGY

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@Sword_of_Dusk I like the "cancel created event" @Galv function. AND plugin is not tied to events on the map, where they should spawn. Roughly speaking, the VisuStella plugin requires the presence of events ALREADY ON THE MAP in order to enter a command in it's NOTE. More unnecessary moves to randomize spawn. More unnecessary events on the map. This is not a spawn, but a replacement.

However, the rest of the VisuStella plugin's features are awesome.
 
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Sword_of_Dusk

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@Sword_of_Dusk I like the "cancel created event" @Galv function. AND plugin is not tied to events on the map, where they should spawn. Roughly speaking, the VisuStella plugin requires the presence of events ALREADY ON THE MAP in order to enter a command in it's NOTE. More unnecessary moves to randomize spawn. More unnecessary events on the map. This is not a spawn, but a replacement.

However, the rest of the VisuStella plugin's features are awesome.
Huh. Needing an event on the map already in order to spawn another one sounds backwards af.
 

LittlePIGGY

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The same unpleasant moment was with another plugin - Message Core plugin VisuStella MZ.
The plugin interferes with the work of a UNIQUE plugins - HIME_DisabledChoiceConditions, HIME_HiddenChoiceConditions, HIME_LargeChoices. The best plugins that can turn even a potato into an RPG.
With them, the problem was solved by moving all the VisuStella plugins to the very top. However, this didn't help with @Galv plugins.
This still doesn't prevent events from spawning on certain regions at random, but the player can't pick up ANYTHING, he just passes through the item. It's like it's marked as passable. Which is actually not.
 
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Sword_of_Dusk

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Oh snap, those work in MZ? Or did Hime release MZ versions of those plugins and I just failed to notice?
 

LittlePIGGY

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@Sword_of_Dusk Yeah, baby! It's alive (those HIME plugins ) And works on MZ via the script call command.

It's a healthy desire to take the best out of all plugins and make them live happily ever after together in a project. But the closed code... will not allow to adjust them to each other. Although I perfectly understand the desire to keep intellectual property intact.
 
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poorrabbit

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Events and move core requires that the events exist in *A* map, not the map you're spawning them on.

All of my spawnable events (like harvesting nodes) are all on Map ID 0012. Specify the map id in the VS spawn event command, and there you go.

In any case - changing the load order such that Galvs is before (or after) VS may have some effect on how things behave.
 

LittlePIGGY

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UPDATE
with screenshots in the first post of the topic
 

SoCalAshez

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Hey There!

I took a screenshot and hope this helps: but make sure you have this "Event Template" set and select the events that you want preloaded (see image). Then make sure that you are using the "Spawn Event" plug-in command to spawn the event where you want to through your event. Works for me without using the "Morph Event", That may be your problem, best of luck! (took me several hours to know to do this so really want people to be able to find this post!)

Capture.PNG
 

Fndisme

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I have the same problem. When I use HalfMove.js With

Events & Movement Core VisuStella MZ。 When I Spawn a new Event. It crashed. I don't know why!​

I think. This is because VisuStella MZ spawn the object but not first time add it to the gameMap, But some plugin just think the new object must in gameMap!!!!
 
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jackassets

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I have a strange problem with this plugin, if I use the <Copy Event: NameHere> tag randomly it will work but most of the time it doesn't. This happens if I'm using a SkipTitle plugin, if I use the normal menu and click on New Game it seems the failure doesn't happen, but it's not something I want to risk.

Has anyone had the same problem? I don't want to have to use the "Spawn Event" as it's a lot more work.
 

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