Events on map when states are added or removed?

Status
Not open for further replies.

MakeAndCreate

Veteran
Veteran
Joined
Jul 3, 2014
Messages
40
Reaction score
3
First Language
English
Primarily Uses
I've seen some scripts that have common events trigger on the adding or removing of states, but they seem to only work in the battles, and I'm looking for a way so that it can also occur on the map.  

These two scripts came closest to what I'm looking for, but only seem to work in battles.

http://forums.rpgmakerweb.com/index.php?/topic/18593-state-addremove-commands/

http://www.rpgmakervxace.net/topic/16007-common-event-when-state-ends-is-removed/

I feel like such a noob for asking such a thing, but then again, I'm still learning the basics of this script.  
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
I've moved this thread to RGSSx Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.


My script calls the common event ANY time, not just in battle. Show me how you've set it up (the notes in the state, and the common event), and explain what you expect to happen and what does happen when the state is added or removed.
 

MakeAndCreate

Veteran
Veteran
Joined
Jul 3, 2014
Messages
40
Reaction score
3
First Language
English
Primarily Uses
I've moved this thread to RGSSx Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.

My script calls the common event ANY time, not just in battle. Show me how you've set it up (the notes in the state, and the common event), and explain what you expect to happen and what does happen when the state is added or removed.
My mistake it does work outside battle as well.  (I just assumed from what was said in the replies of the topic.)  

Also I could have sworn I put this topic in the right place.  (Unless the one I posted in was a different script request section.)

In any case, this issue is solved.  
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top