Events stop moving after being talked to

Zechnophobe

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Okay, the back story here is that I'm creating events with scripts (Basically just doing a deep clone of existing events, and then modifying there page content). This is working fine, except that they stop doing their movement route (random) as soon as they are 'talked' to (used the action key on).

I'm assuming it has to do with the system by which they 'turn to face' the character, and then resume their normal movement pattern afterwards, but not sure why that would have gotten gummed up. Perhaps it temporarily changes their move pattern (until the events finish) and then re-looks up the movement route from the DB (which doesn't exist because it's a clone?)
 

Andar

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No, if you used autonomous movement correctly they should resume movement as soon as the command has been processed.

Either the command area of the event stops, or you switched to a page without automove, or a script mixed up the event commands or something like this.

Please post a screenshot of the event, then we can check what happened.
 

Zechnophobe

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No, if you used autonomous movement correctly they should resume movement as soon as the command has been processed.

Either the command area of the event stops, or you switched to a page without automove, or a script mixed up the event commands or something like this.

Please post a screenshot of the event, then we can check what happened.
Alright, I'll take a better look at it tonight and post an update (screenshot if still eluding me, or resolution if I figured it out).
 

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