- Joined
- Jul 17, 2013
- Messages
- 93
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Okay, the back story here is that I'm creating events with scripts (Basically just doing a deep clone of existing events, and then modifying there page content). This is working fine, except that they stop doing their movement route (random) as soon as they are 'talked' to (used the action key on).
I'm assuming it has to do with the system by which they 'turn to face' the character, and then resume their normal movement pattern afterwards, but not sure why that would have gotten gummed up. Perhaps it temporarily changes their move pattern (until the events finish) and then re-looks up the movement route from the DB (which doesn't exist because it's a clone?)
I'm assuming it has to do with the system by which they 'turn to face' the character, and then resume their normal movement pattern afterwards, but not sure why that would have gotten gummed up. Perhaps it temporarily changes their move pattern (until the events finish) and then re-looks up the movement route from the DB (which doesn't exist because it's a clone?)
