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- May 1, 2019
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- portuguese
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In my actual project I have a lot of plugins, some of then I can implemente with common events, like the time/weather that I have two option: one I made with only a few common and map events, the other option is to have 2 plugins "MOG_TimeSystem" and "MOG_WeatherEX". The difference between the two is that one is just 2 plugins I have to install and some note tags and scripts I have to call, but its more 2 plugins I have to add in a game that already has a lot of plugins, and of course, I have to make sure that theres no conflict between then; in the other hand I can use 2 or 3 common events to implement the time/weather system and instead of note tags and script calls I have to use map events to "talk" with the time/weather system.
Now let me ask ( It's not exactly a question of what is better, but a discussion of the pros and cons of each one) : what is better, have a lot of plugins or try to implement some with events? And for what purpose which one is better at?
PS : I ask the difference between the 2 options in general, not talking axactly about the Time/Weather system, it was just the example I thought first.
PS 2 : I already aware of using a plugin is better than messing with the base code.
Thx in advance!
Now let me ask ( It's not exactly a question of what is better, but a discussion of the pros and cons of each one) : what is better, have a lot of plugins or try to implement some with events? And for what purpose which one is better at?
PS : I ask the difference between the 2 options in general, not talking axactly about the Time/Weather system, it was just the example I thought first.
PS 2 : I already aware of using a plugin is better than messing with the base code.
Thx in advance!
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