- Joined
- Oct 26, 2015
- Messages
- 182
- Reaction score
- 7
- First Language
- English
Is there a way (or am I doing it wrong?) that I can tell an event to wait 3 seconds (180 frames) without it pausing the gameplay for that amount of time?
The initial event is a player touch, which runs a self-switchWhat trigger does the event have? If it's autorun, use parallel process instead.![]()
Please post screenshots of all pages if you want help - your answer left out most of the really important data and settings to see what you have done.The initial event is a player touch, which runs a self-switch
The self-switch then turns on a sprite and makes it approach the player and then wait ...