Events - Waits seem to pause gameplay

Eff-n-Geoff

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Is there a way (or am I doing it wrong?) that I can tell an event to wait 3 seconds (180 frames) without it pausing the gameplay for that amount of time?
 

Liak

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What trigger does the event have? If it's autorun, use parallel process instead. :)
 

Andar

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It depends on how you give the wait command - the wait in its own only says "skip execution of the following commands until X Frames have passed".

If that wait is given at a place/sequence where other parts of the game are blocked, then it will pause the gameplay - if it is not blocking other sequences, then gameplay will continue.

However, do not think that everything is automatically solved by a parallel process - in some cases that is the solution, but in other cases it will cause the game to lag a lot. We would need to see your event to be able to decide ifa change to parallel process will help or not.
 

Eff-n-Geoff

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What trigger does the event have? If it's autorun, use parallel process instead. :)
The initial event is a player touch, which runs a self-switch

The self-switch then turns on a sprite and makes it approach the player and then wait ... 
 

Andar

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The initial event is a player touch, which runs a self-switch

The self-switch then turns on a sprite and makes it approach the player and then wait ... 
Please post screenshots of all pages if you want help - your answer left out most of the really important data and settings to see what you have done.
 

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