Events will continue to work when opening the menu

TenTranVN

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When opening the menu, the event will stop and it is not really good for puzzle games. Is there any way to open the menu but the event still works?
 

Bex

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Not realy, but what is happening and why does it need to continue exactly?
If we know that, we can maybe provide you with a workaround for it.
 

TenTranVN

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I used the battle system on the map, and when I opened the menu. It makes the game stop. And that's really not good for me
 

Andar

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that does not answer the question.
we want to know why that is not good for you - most player want some way to pause a game, simply to be able to handle interruptions without loosing the game.

if you tell us what your problem is we might be able to show you how to change your game so that the stopping is acceptable.
Because it is NOT easy to have the map continue while on a screen, you're talking about requiring a new interpreter copy for handling the entire event code while in menu - because there is no way to work event code while in menu at all by default.
 

Bex

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I dont know of any possible way to achieve what you want. Simply not possible and if possible somehow, it would create so much corners for bugs and errors on all other ends of rpg maker usage. (But iam not a Scripter, so maybe one comes around and tells otherwise)

Ok to give a workaround example, i just guess that you are making some kind of Harvest Game with growing Plants which need to continue growing while menu is open.
I used Time Stamps and compared them after the menu closes with the game time which is running even if menu is open.
Thatway the Timer for the Tomatoes was updated correctly even if menu was open at certain Times.
 

mathmaster74

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I used the battle system on the map
@TenTranVN o_O

When opening the menu, the event will stop and it is not really good for puzzle games.
Why open the menu then? What was the event doing? What's the puzzle got to do with it? We need more information. Can you supply screenshots or a short reference video to help us see the problem? Hoping to help you get the answer.

Sincerely,
 

ZephyrAM

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This is possible, but requires putting the menu system under SceneMap instead of being it's own menu.

Are you using a special menu system? Or the basic?
 

TenTranVN

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@TenTranVN o_O



Why open the menu then? What was the event doing? What's the puzzle got to do with it? We need more information. Can you supply screenshots or a short reference video to help us see the problem? Hoping to help you get the answer.

Sincerely,
hmm ... the game being stopped when opening the menu will make my project not perfect, because I'm doing an Online MMO project
 

TenTranVN

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@TenTranVN o_O



Why open the menu then? What was the event doing? What's the puzzle got to do with it? We need more information. Can you supply screenshots or a short reference video to help us see the problem? Hoping to help you get the answer.

Sincerely,
It doesn't affect the game either, but if possible, I still want everything around to work when the player is opening the menu.
 

TenTranVN

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This is possible, but requires putting the menu system under SceneMap instead of being it's own menu.

Are you using a special menu system? Or the basic?
I use the default menu of MV
 

ZephyrAM

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I use the default menu of MV
Then you can reuse most of the base code for the most part, at least.

I'll see if I can throw the basics together for you. But keep in mind that it's highly unlikely any other menu plugins will work in conjunction with this without heavy modification.

Edit:
Using the default may actually cause more quirks to rewrite than when I made a custom menu in this style. I'd suggest figuring out your menu system before pushing forward into this. (Hint: I don't recommend the default system for any serious game ^_^)
 
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Andar

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because I'm doing an Online MMO project
where is the movement processing handled?
For a real MMO that needs to be on the server - if you handle it on the local computer it can't be a real MMO but only a fake one since other players would move differently.
So if it is a real MMO the opening of the menu can't stop movement processing and this is only about the display.
If it is a fake MMO then the movement would be processed locally and stop, but this variant still has workarounds.

If you want help, you need to give us full information - not limited to one or two sentences that rise more questions.
Because we can't read your mind to see what your project is about. If there is a language barrier then simply tell us that and try, but short one-line answers when we ask for details are not good.
 

slimmmeiske2

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TenTranVN, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


In fact it's a triple post in your case. If you want to quote more than one post, please use the Multiquote button/+Quote all posts to do so. Or you could just @ them, like this @TenTranVN
 

TenTranVN

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where is the movement processing handled?
For a real MMO that needs to be on the server - if you handle it on the local computer it can't be a real MMO but only a fake one since other players would move differently.
So if it is a real MMO the opening of the menu can't stop movement processing and this is only about the display.
If it is a fake MMO then the movement would be processed locally and stop, but this variant still has workarounds.

If you want help, you need to give us full information - not limited to one or two sentences that rise more questions.
Because we can't read your mind to see what your project is about. If there is a language barrier then simply tell us that and try, but short one-line answers when we ask for details are not good.
First of all I apologize for my bad English, I rely on google translate: ((

I just need to make the surroundings keep running when I open the menu, it's like removing the pause game. I don't mean anything complicated, I just want the events to keep moving and attack me when I open the menu,
 

slimmmeiske2

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@TenTranVN Yet you did it again... A double post is posting right after yourself. If you want to add something to your last post, use the 'Edit' button instead.
 

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