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- Apr 27, 2014
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Hello,
I can't get my events to trigger when they're on a blocked tile (e.g. examining an item on a table and having a text box show.) I've got the trigger set to action button and the priority set to same as player (although I've tried with above and below.) I know that it's Victor's Pixel Movement script that's causing it because when I disable it, the events trigger just fine. I've read the instructions and it says:
"<over tile>
Events with this tag will start even when placed over blocked tiles.
By default, if the passage is blocked the event don't start."
and a little further down:
"Events over blocked tiles will not start properly unless the event have the tag <over tile>" (So yeah, I'm pretty certain that it's this script that's causing it)
and:
"Tags to be used on events Comment boxes."
So this all seems pretty self-explanatory but I can't get it to work. So I've concluded that maybe I'm putting the tag in the wrong place and I don't know what the comment box is...
I've tried going to the third page of the event commands and entering it under "advanced - script" and I've also tried entering it on the first page under "flow control - comment" and in both cases, has no effect.
Am I doing something wrong? Could it be something else causing the events not to run? Any help will be much appreciated, thanks.
Tom
Edit- by "blocked tile" I mean impassable. A tile with its passability set to X. I know that's obvious but I just thought I'd clarify.
Here are links to the script:
https://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Pixel%20Movement.txt
or download it from here:
http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/pixel-movement/
I can't get my events to trigger when they're on a blocked tile (e.g. examining an item on a table and having a text box show.) I've got the trigger set to action button and the priority set to same as player (although I've tried with above and below.) I know that it's Victor's Pixel Movement script that's causing it because when I disable it, the events trigger just fine. I've read the instructions and it says:
"<over tile>
Events with this tag will start even when placed over blocked tiles.
By default, if the passage is blocked the event don't start."
and a little further down:
"Events over blocked tiles will not start properly unless the event have the tag <over tile>" (So yeah, I'm pretty certain that it's this script that's causing it)
and:
"Tags to be used on events Comment boxes."
So this all seems pretty self-explanatory but I can't get it to work. So I've concluded that maybe I'm putting the tag in the wrong place and I don't know what the comment box is...
I've tried going to the third page of the event commands and entering it under "advanced - script" and I've also tried entering it on the first page under "flow control - comment" and in both cases, has no effect.
Am I doing something wrong? Could it be something else causing the events not to run? Any help will be much appreciated, thanks.
Tom
Edit- by "blocked tile" I mean impassable. A tile with its passability set to X. I know that's obvious but I just thought I'd clarify.
Here are links to the script:
https://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Pixel%20Movement.txt
or download it from here:
http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/pixel-movement/
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