RPG Maker Forums

Hi,

First off, I'm just gonna say that I'm using Falcao Pearl ABS Liquid v2, which is a real-time battle script. Secondly, I'm using an EventSpawn by Kal.

So what I'm making is this barrel. And the barrel is going to be an obstruction blocking the player's route, which the player has to push in order to continue on their path. The way the barrel is pushed away is by using the real-time battle script along with the EventSpawn. So I have a weapon that works like this; if it hits the barrel, the barrel will move to a certain location. But I'm cheating a bit. Here's what I'm doing:

So the ABS has an "Enemy Death Switch", so that when the enemy dies it will trigger a switch. I've assigned its switch to 42. Now what happens on 42 is that it will immediately respawn the event, and after that, it will move it to the location. This makes it so that it doesn't seem like the barrel "dies" at all. The reason I'm doing it like this is cause I don't know of any other way to do this.

There's a problem, however. Once that barrel "dies", it does respawn, but not only one "barrel", but two. And if I remove the EventSpawn command, it won't respawn any. This is what the code looks like:

<spawn-id 1> This is the event ID (Mandatory)<spawn-timer 0> The number of frames it takes between each spawn (Mandatory)<spawn-max 1> Quote: "takes the maximum number of events the spawner should spawn.Once this number has been reached the spawner will stop spawning."Additional info:

-The event's trigger is a parallel process

-This is the EventSpawn I'm using: http://forums.rpgmakerweb.com/index.php?/topic/6099-eventspawn/

-Both "barrels" will move

I tried changing the timer, but that only delays the spawn that comes after. I also changed the spawn max number, but then it won't spawn any at all, or spawn more. I just can't understand what I'm doing wrong.

I have only been working with the RPG Maker for a week, so please explain as simple as possible. If you have any other alternatives to how I can do this, please tell me.

Thanks in advance.

BarrelEnemy.png

BarrelEvent.png

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,454
Members
137,821
Latest member
Capterson
Top