From a developer's perspective, when would it be considered a smart move to lower down the price of a game, if at all?
I wouldn't advise it. Remember a few years ago when all the portals suddenly dropped their game prices by 50%? In theory, that was meant to boost sales - they figured so many more people would buy games at the lower price that it would more than make up for the loss of profit on individual sales. It didn't. Lots of developers lost money.
Some people have offered the same game at different prices through different outlets, to see what the differences are. Some leave it at one price for a while, then change it later to see the difference. Results always vary, and are inconclusive. Different outlets have different audiences, different prices at two points in time can't really be compared
because of the time difference. Best option is to compare your game to others similar, find out how those games sold at their set prices, and fix yours accordingly.
When you're selling games, you have a "long tail" - you'll get a glut of sales initially that will peter out after a few months, then they'll come in dribs and drabs. But these dribs and drabs could continue for years. It all adds up. A lower price isn't a guarantee of more sales (or enough of an increase in sales to make up for the price change), so why risk it if people are still buying at the current price?
Portals sometimes lower prices of games
temporarily - BFG is good at that - they're always having specials. That will give you a boost in sales for that short period. But it's good because it IS only for a short period. Then they can do it again 6 months later and get another little boost.
From a consumer's perspective, how would you feel about a game (you probably bought) being lowered down/free?
I don't have an issue with this at all. If I buy a game at a certain price, it's because I believe it will be worth that price to me. If I see it elsewhere later for a lower price, I'm fine with that.
As a developer, if you sell via a portal (let's use BFG), you are not allowed to sell elsewhere at a lower price. But you CAN sell elsewhere at a higher price. BFG charges around $7.00 for our games (game club, but EVERYBODY uses game club, even if they just sign up, buy the game, then cancel membership) but we charge around $10 for the more recent ones. We still have people who are happy to pay the higher price even though they know it's CURRENTLY available elsewhere for less. Why? Because they're buying from the developer, they know ALL proceeds of the sale go to the developer, and they know they'll have instant access to any updates, whereas portals can choose not to make an update available to its customers.
...What about the game being free?
Free games are good to build traffic initially, but once you're established, offering free games is a conflict of interest - you want people to buy your games, but if you give them free alternatives, you're setting yourself up for lower sales.
You could offer free games on special occasions, but make them limited in number and duration, and make it do something for you in the process. Got a new game on the way? Hold a contest on your forum (once you have one) and offer your last game for free to the winner(s). Or offer the NEW game for free to the winner(s). You're giving a couple away, but you're also generating a lot more interest in your upcoming game, which should increase your initial sales.
When would it be appropriate to completely ditch the price tag of a game, if at all?
I don't know if I could answer that. I don't have experience to say so, but I wouldn't do it at all. If people KNOW at some point you're going to be giving it away, there are some who just will not buy, waiting for that to happen.
Okay, laugh if you will, but I'm debating on wanting to "go commercial" however I haven't completely made up my mind yet (edit: I most likely won't).
My purpose here is to change your mind
